So, In my game I want to add a time system.
I want certain events to only happen at certain times of the day like a conditional branch.
Like for example:
At night time a guy will appear in a town and sell you rare items but he will go away during the day.
Other than that I would like the...
Hey everyone,
I'm using Moghunter's "Time System" plugin which you can find here: https://atelierrgss.wordpress.com/rmv-time-system/
I'm very pleased with it except it has too many features. I'm actually only interested in the time of day and the day of the week and like to omit "seasons"...
Hey. I've seen some differences in time that threads are moderated, in two locations.
One, the games in development area. These take a long time to be moderated, often at least a day.
Two, the script requests. I made a thread there, and it only took 18 minutes to be moderated.
Why is there such...
Hello!!
I think this is my first actual post in this forums so.....that's fun ^^:
Anyway, I have a problem with some javascript that I've been working on. I'm still a bit of a newbie when it comes to this language so please bear with me.
So I'm trying to find a way to make it so that when the...
I decided to just see how much I have changed in art style, I am trying to replicate a drawing I had made back in 2014.
I can already notice a difference between 2014 and 2018.
Now I challenge you to do the same while I finish mine- take a random drawing from say 4-5 years ago and try redoing...
Hello i'm quite new to this forum but have learned quite a bit from reading the different threads you can find here but now i have an issue that i haven't been able to solve myself the last couple days so i would like to ask for some help/advice.
As the title says i want to have events do X at...
I evented a custom title screen and have it so that the default title screen is skipped over (it goes straight to a map where my title scene plays out.) The thing is, if the player wants to return to the title screen mid-game or through a game over, it'll go to the 'default' one (hitting 'New...
Hi.
For my RPG Maker MV project, I'm developing a rather elaborate Day/Night cycle.
Unlike most games that run on condensed in-game hours that consist of maybe half or so minutes,
I'm trying out a more realistic Day/Night Cycle that runs on actual 60-minute hours.
To elaborate on this, I took...
I was originally using Orange in my game, but i could not get a AM/PM system working, so i looked around and settled on Mogs for my next attempt.
What i want to do is, have my crops grow based on days passed, IF they have been watered.
I was hoping to keep it all in engine and track the...
Link to the Plugin: http://yanfly.moe/2015/11/06/yep-24-battle-system-active-turn-battle/
I have read about every tutorial and forum thread about this, but nothing seems to do the trick. I am trying to alter the speed that the ATB gauge fills up, for both the initial action and the charge. The...
I have followed this tutorial.
It basically has the clock setup in a manner that will suit my game nearly perfect except for 2 things.
The main one being i want the clock displayed as an overlay in the top right.
His is set as a called on key item.
The other option, i was hoping to have the...
Hiya guys.
I'm having a bit of trouble with a feature I want implemented. I'm using Galv's Timed Button Attacks in my battle system, and I wanted to implement a feature where a successful defend from an attack that would give you a status effect will prevent it from being inflicted on the...
Hi, I have 2 issues that I need help with:
When I use the script call $gameSystem.add_hour(value) while on a map with <Disable Tint Screen> in the Map Note section...the screen tints.
The Clock in the Time Window in the Main Menu Scene shows 0:##Am instead of 12:##Am.
Can anyone help...
Hey folks!
I've spent the past few hours coming up with a method for having a dynamic lighting system based on the time of day.
To do this we will need two plugins:
MOGHUNTERS Time System
MOGHUNTERS Time System HUD (optional)
Soulpour777 Thomas Edison Lights
The first thing we are going to do...
I am using MOG time system and Thomas Edison Lights by Soulre
I am trying to figure out how I can set it so when a certain time of day hits, all the outside lights come on.
Im assuming I will be using a common event and some variables but I cannot for the life of me figure out how to even...
Hi, I'm searching for a button smashing system outside battle that don't use the Atelier RGSS script for chain command:
https://atelierrgss....ain-commands-m/
There's also "Thex Animated Power Bar & Button Masher", however I can't the neither the script or the demo...
So, I've started this project and I've just a added and Adventurers Guild. I've set it up so that when the player enters the guild base and talks to the GM (Guild Master) he will tell him about the guild. Then I added show choices if they want to join and if yes then it starts a timer and gives...
I'm not putting this into the classified since I am not hiring currently, but simply wanting feedback.
Long story short, my current plan for my ******* is if I reach my "Full Time Job" perk halfway in my college semester, I will be unable to work full time on the development since I can't just...
I made a time calculator.
This isn't directly related to MV, unless I might implement this time calculator in a game.
Just for fun, I already did post a little tutorial on how to like make...
$gameMessage.add("Today is "+((new Date()).toGMTString()));
to that aspect.
So I made a time calculator...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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