Hello!
Today, out of necessity, I had to try my hand at creating my very first Ruby script. It's only small, but I thought that some people who have no scripting knowledge might find it useful. I am pretty sure that it is bug free, since it's difficult to put many bugs into so few lines. I...
FlexTimer Calendar Event Processing + v1.0
Script by whitesphere
Introduction
This script creates an in game calendar which creates a Harvest Moon or Animal Crossing style calendar. It also triggers common events and sets switches, so you need minimal scripting to create very complex...
Often many RPGs just tack on the Day/Night system like nobody's business and expect it to work for their game. It seems that all they want is a sense of "realism" in the game, as it turns to day and night automatically, and they expect the player to be like, "Cool! Now it's slightly more tinted...
Okay, I'm trying to make a couple of events that happen an infinite amount of time, but have a "Cool Down" period if you will. For example: There is a maid that will cook you a meal that will restore MP for your party. However, she can only cook one meal every half hour. I know I'll need a...
I know how to use the "Tint Screen" event, but how to you make it happen after a specific time?
I mean, let's say it's daytime... And after a specific time (maybe 1 minute or something) there is a sunset, and after that a night and after that it goes back to the daytime again. And it continues...
Hey I'm new to Rpg Maker VX Ace and this is probably a noob question but its had me stumped.
Im trying to create a skill/state that has a drain over time effect. For example: 5% drain at the end of every turn.
I am currently trying to use Yanfly's Lunatic damage script but i am...
Usually in RPG games that are action-based (like ABS systems), there's no pausing, and things still happen while in your menus. It's usually meant for immersion purposes, and to make it more action-y. They usually also provide safe-spots throughout the levels, or enemies that don't re-spawn to...
Script: Gumps System Time Reactions Script
Version: 1.0.0
Author: Gump
Description: This script provides a method of enabling a switch or setting a variables value at specific system times. The "system time" is the time on the computer that a player is playing your game on. So based on their...
Hello everybody :D
I have created a timesystem so I could costumize schedules for NPCs.
I've even made a clock (hours only :/ ) and a calendar.
My problem is that the timesystem gets stuck at sunday. Until then everything works fine but once it hits sunday it just stays sunday.
Could...
Script: Gump::Core Script
Version: 1.07 / 1.02 (core/time)
Author: Matt 'Gump' Sully
Description: This is my core script which will be required for some of my script releases. It has some basic built in functions and methods including resolution change support, audio controls, a color...
Hello. And so, as the title says, how do I make larger sprite? Please give me detailed description, please. And thanks for your time.
One more question: Am I posting in the right section? Very sorry if not.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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