Hi all,
I require a couple of plugins or scripts for a project I'm working on, and I couldn't find any that already do exactly what we need.
The main plugin we require is a tracker for player position. We would have a small (village) map with max three indoor maps, and wish to have a record of...
Hey, I'm looking for a relatively easy script with which Google and the forums have been surprisingly unhelpful (either that or wording it properly on the search is really difficult).
I want a simple timer at the start of the play's turn in battle. Once the timer runs out, any characters that...
Wanted to poll people smarter than me before I start churning down my own methods. I'm starting in RMMV support because I always look for plugin-free solutions before I go down the plugin road, but if it must be a plugin, we can totally move the thread there.
Has anybody implemented a system...
Works for Vx, Vx Ace, and MV
Today I will be showing how to make a timer without using the built-in timer.
What made you think of this?
In a series I'm remaking, World of Chaos, on the 3rd game, I needed a timer for when the character transformed to a werewolf. So I evented a timer because...
Hi everyone
I'd like to know a way to calculate/eval the number of enemies that are killed in one attack, and save it in a variable accordingly (doesn't need to be the first attack, of course). More specifically, this variable would add seconds to a countdown timer. So, by killing more enemies...
Hi! So, I've been thinking...
...could any of you guys make a simple script along these lines?
You have been given 4 choices and under there's like a bar that
will run out between 5 or 8 seconds. If you didn't pick in time it will make a random
choice for you. There's normally 4 choices but...
Hi, im trying to decrease or extend Timer, but im not sure how to do this. All I can do is stop timer, or start it. Do you need a plugin to do this? Does anyone know where its located in the core .js? Maybe I can write my own.
I've tried storing a variable = Timer, then + or - Timer, but im...
hi, im trying to add personality to each enemy by having it so short random blurps are outputted on message window during combat based on If else timer conditionals. What i'm having trouble with is, that the timer in troop events never goes off for some reason. here's what i got so far,
page...
I'd like to increase time in the timer.
For an example, I create a 10 minute countdown timer for using an oil lamp before it goes off.
When the player collects lamp oil, the time will increase like 1 minute and the timer continues counting down.
What should I do? I have little knowledge in...
Does anyone know why when I set up a loop that works like:
loop
wait 60
set variable second -1
if second =or< 0
set second = 60
set minute -1
if minute =or< 0
run common event clock out
end loop
And in my common event I have set up a screen fade out, I change the...
I have a another problem with the timer
I set the control timer on 20 min and
when i play test the game the timer is on 13:40 and next time 10:40 then 7:40
I dont know what the problem is!
Do i need a a Anti-Lag Script or something?
I've created the Status Ailment, Homesick, in my game. I'm trying to make it so that after a certain amount of time (or alternatively after a battle if you think that would be easier), these three characters I've got can randomly get it. I'd like to know how to accomplish this.
I have almost completed the demo version of a game, but there is one problem. It's reliant on a timer, and dialogue/text seems to override any sort of "Game Over" element. I need to be able to cancel that dialogue mid-sentence so that the "Game Over" can activate. It can't just wait until the...
Tutorial:
Timed Blizzard Survival with Touch Based Encounters.
Tutorial Purpose:
To create an event that simulates the player’s party being exposed to extreme weather conditions in a snowy area and the resulting consequences using a touch based encounter system.
My Map...
GDT: TimeEvents v1.0
Introduction
This plugin allows you to set timers for an event. After the timer has passed a selfSwitch of this event is changed to ON or OFF (what you need).
Plugin Commands
* timeevent %timeToPass% %selfSwitchToSetOn% %useGameTime%
*
* - timeToPass: How much...
In RPG Maker, you can present players with a set of choices to select. However, by default, they can wait as long as they want to make a selection.
Using this plugin, you can automatically force a selection, to create a mechanic where the player has a limited amount of time to make a decision...
Variable Rates
Version 1.00
by SumRndmDde
What This Plugin Does:
In the simplest terms possible, it allows you to increase or decrease one or more Variables by a certain value every certain amount of frames.
This Plugin groups everything into "Rates".
Each Rate has...
I have some NPC's moving around in my game with autonomous movement, and I don't want them to move around while waiting from the "Wait..." Command in an event.
I found a simple script from someone with a similar problem.
class Game_Event < Game_Character
alias...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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