Torigoya_GameRecorder - 2018/06/06
Creator name: Ru/むっくRu (Rutan) [ru_shalm]
Game screen recording system(β), output: webm
- This plugin works with RPG Maker MV version 1.6 or above
- If you record for a long time, the game will stop working.
The recorded file is saved next to...
For a long time I've been making items with the in-editor item lists editor.
However I've found that there could be more flexibility and other features. (like, for example, adding an item in-between other items)
That's why I'm making a tool (in React, yay!) to aid in that process...
so I wonder if there's a tool or program (not JS Plugin) to display all the messages of a RMMV project, including database items and system commands, so one can easily read through and re-write all Messages? If not, I would program it by myself.
With the new break change from spine2D, i made this little tools to batch convert all yours spine projet with the last pixi-spine branche .
This little tools i write in batch and node to export packer in all version you want from your spine projet with automations.
The app contain 2 files...
Name: Immersion Package
Download: Github (Please, read the 'readme.me' for instructions!)
"This is a plugin-package that will allow the RPG Maker MV users to create a more immersive experience for their own game. In which include several tools to make more easy to do...
Hi! ;) So, I've made a standalone tool for RPG Maker MV which allows you to install or uninstall assets (generator parts, music, tilesets, etc.) in packages. For anyone who've used Visual Studio before, it's basically similar to the Nuget package management system. The only difference is that...
The RMMV Move Route Tool is a little tool I programmed because creating event move routes always felt tedious to me. Imagine an NPC that should walk along a set certain route, e.g. walking along a street or walking a specific way in a cutscene. Inputting the individual move route commands by...
Hi folks, be a while since I was here, I can't use my old Account anymore (don't have the email address anymore) so I made a new one, so no worry if my account is new and fresh.
i have used this tool a long time...
I got tired of dropping out of what I was doing, opening the Plugin Manager, then a Plugin, browsing the help documentation, and finally drilling back down into what I was originally working on. And since I couldn't find any tool for that ... I created one.
NOTE: This tool is for Windows only...
CastleDB: An External Database
Castle DB Website | Demo (Requires: Node.js, MV 1.6.1)
CastleDB is a lightweight dabatase specifically created for games, which stores its data in JSON. Anything that can be stored in JSON can be stored via CastleDB.
It's open source, free to...
One day, I encountered a good doujin game at certain site. It has an exceptionally good user review, beautiful artwork along with captivating game play… on top of that, this game is distributed for free. But, too bad … this game is in Japanese, while I … just like the rest of 7 billion earth...
ShowPluginsUsage - 2018/09/23 (Ver.1.0)
Creator name: kido0617
Plugin for showing plugins usage in console
After installation, list of plugins that are unused/on/off shown in console
Version compatibility- RPG Maker MV 1.6 or higher
FeniXCLI - Open source RPG Maker MV plugin development tool
FeniXCLI is a lightweight, easy to use RPG Maker MV plugin development CLI that helps you generate and setup entire project with no configuration required, just an easy to follow guided setup. It helps you develop plugins for RPG Maker...
hi, anybody have a current mindMap example for help me build the current structure of rmmv ?
Am starting , and i just realise it will be a hard work, if anybody have a starting example.
Created by: Dax Soft (Kvothe)
Version: 0.1.1 (for tests)
Engine: Rpg Maker MV
Download (how to use and tutorial): Plugin Store
Need: Haya Core
Install: After any plugin on your Plugin Manager project.
With this plugin you can download or check if is any update of your
When we play our favorite RPG game, we can hear BGM being played repeatedly seamlessly. Without the fade-in and fade-out as when played in our MP3 player software.
I remembered playing Dragon Quest 6 back than in SNES and the battle BGM can be described like this:
In fact, almost all RPG...