Is there a way to check the total number of states (different ones) an enemy/actor is affected by ?
I know that you can use isStateAffected to check for the individuals, but I'd love a total.
Object.keys(ImageManager.cache._inner)
So I'm aware you can put this into the log to show every image being cached. But is there a way to check the total memory usage?
I evented a custom title screen and have it so that the default title screen is skipped over (it goes straight to a map where my title scene plays out.) The thing is, if the player wants to return to the title screen mid-game or through a game over, it'll go to the 'default' one (hitting 'New...
I think after I get this game done, I'm going to take a long vacation from game development. It feels great to see the coding skills get better and it is fun - but god it is also so exhausting.
Just advertising that I released version 0.9 of my game yesterday, for feedback purposes. My first game or creative endeavor ever Would be cool if someone tries it out!
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