1. Drake616

    Total states ?

    Is there a way to check the total number of states (different ones) an enemy/actor is affected by ? I know that you can use isStateAffected to check for the individuals, but I'd love a total.
  2. AdamSakuru

    Way to check total memory usage?

    Object.keys(ImageManager.cache._inner) So I'm aware you can put this into the log to show every image being cached. But is there a way to check the total memory usage?
  3. AdamSakuru

    Reset "Total Play Time" While In Game?

    I evented a custom title screen and have it so that the default title screen is skipped over (it goes straight to a map where my title scene plays out.) The thing is, if the player wants to return to the title screen mid-game or through a game over, it'll go to the 'default' one (hitting 'New...
  4. Emperor DragonBreath

    FF1 Hits

    Is there any way I can combine the total damage done from multiple hits into one huge number, kind of like in the original Final Fantasy?

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I think after I get this game done, I'm going to take a long vacation from game development. It feels great to see the coding skills get better and it is fun - but god it is also so exhausting.
Just advertising that I released version 0.9 of my game yesterday, for feedback purposes. My first game or creative endeavor ever :D Would be cool if someone tries it out!
An overall view of my full set of sprites so far, this was really fun to work in this past year! :kaopride:
1653056206274.png

Even though the game is cancelled, I'm still doing art in my spare time and seeing how it'd look.

It's a lot of fun. Wish I could be an artist!

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