Picture Button - 2015/11/05 (Ver1.02)
Creator name: tomoaky (http://hikimoki.sakura.ne.jp/)
Start a common event by touch (mouse click) on the picture
Requires the use of Show Picture event. Be sure set something up for specified common event
A picture that contains the...
I know there's no standard trigger for this (unfortunately, there really should be), but I'm wondering i there is some solution to it besides making a new custom plugin (I don't have the skills to do that). If one already exists that I have missed, please do tell.
Otherwise, is there maybe some...
MPP_TouchTargetSelect - 2020/03/08 (ver. 1.9)
Creator name: Mokusei Penguin
Select characters by touch in battle target selection.
- Character/ enemy selection with touch control
- Parameter for cursor position adjustment
- Control the speed for rotation/ animation width
MPP_SimpleItemWindows - 2019/01/25 (ver. 1.2)
Creator name: Mokusei Penguin
Simplifies item screen and the shop sell screen.
- Page Up/ Page Down key (Q/W key) changes the category.
- For touch control- works by touching the category window.
Note: Items command...
Hey all. Hoping someone can help me out with this..
I am trying to make some passive enemies on the water (jellyfish etc) so they wouldn't attack you unless you touch them. However, I also want them to move around. I tried a few different things but nothing seems to work. I tried doing a...
So I was making my game and you can hit a button to make the character dash using
a move route. the dash is supposed to be able to break blocks. Like I wan't to know if theres
a way to activate a if "touching event" trigger while the player is touching it in a move route...
NOTE: this event...
I have been trying to make a rabbit survival game, but have come across a problem. I am trying to make an animal that chases the player when the player gets too near it, and then stops chasing the player if it is too far away. I figured out how to do that, but I can't make it that...
Okay so I made an elevator event and it works perfectly. However when I copied it over to another map one part of the event doesn't work. What's supposed to happen is that the player presses a button, gets in the elevator, and then the elevator automatically closes. But whenever I try to get in...
Hi all, i'm having a strange issue on my android phone.
Everything in the game work just fine, i've made an apk for testing with cordova.
The only real problem i'm having is with the touch, when i go in the option section at the starting screen, and i touch any options, for the first touch there...
Hi there, guys!
I'm with a problem here: I want my players able to deal with traps instead of just avoiding (or activating) them.
The adventurer's party is running down the corridor to the treasure room after dealing with the undead that infested this old crypt. Paying attention to the...
I've been experiencing an occasional bug/glitch every since RMMV 1.3 and up.
Sometimes when the player moves onto a Touch Event, the event does not start immediately, sometimes allowing the player to even move past the event.
For example, the player will step on a Transfer event but...
I would like to ask for a mini game, where the player have to touch a sequence of symbols to pass it. Something like, you give the player 5 clickables icons, and the sequence you need it to be pressed with mouse click, touch action (So it can be used on mobile aswell).
According to the plugin's description, one of the triggers I could choose from is "touching" the selected picture with my cursor, no clicks, or click combination. However, after checking the instructions and downloading the plugin itself, I can only find triggers/parameters that have to do with...
I have an event with 'through' moving towards player with activate on touch. It's also set to 'faster' speed and 'higher' freq.
But often the player can move a direction away from it, or stand still and the event won't trigger, just stay right behind the player. It's like it follows the...
Note: I'm a member of other RPG Maker MV forums so this is largely copy/pasted from my first time posting it. I usually choose the same username so it's pretty obvious.
Plugins and scripting are what I like best about RMMV so here I'd like to share my core plugin. This plugin...
[Quasi] Quick Touch MV
Modifies the Selection Window so items get selected / are highlighted, when the mouse is over them. Since they are selected when the mouse is over them you only need to single click on them to activate instead of double clicking.
Author: Michael Morris @Blue Booth Studios
Separates out multi-touch core support from Map Controls, to facilitate further growth of the plugin, and allows for potential incorporation into core upgrades. Includes swipe gesture support.
I'm new to RPG Maker, and while playtesting my game I noticed the touch/mouse controls to move your player.
I wanting to ask how do you remove those controls and just keep the plain keyboard controls?
Event Trigger Current Version: v3.20
Ever wanted events to "touch" each other, well now you can!
Couldn't really find a way to do this in RMMV so I decided to write a plugin.
Run common events for when events touch each other. :cutesmile:
How to Use:
Hello there, i'm wondering if there's a way to change the default destination marker.
This flashing square...
Is possible change maybe with a circle, or change color, or use an image icon?