I have an event that triggers when it sees my player (= when the event is facing the player).
I am using the "Facing_Towards_Player_Conditional" plugin.
This works pretty well, but the problem is that the event triggers even if there is a wall between the event and the player...
I have an event with 'through' moving towards player with activate on touch. It's also set to 'faster' speed and 'higher' freq.
But often the player can move a direction away from it, or stand still and the event won't trigger, just stay right behind the player. It's like it follows the...
I've been working on status effects since last thursday, and today I finished the core mechanic of Zombie, Teleport, Curse and Recall. Zombie and Curse are lacking a few things to make them complete atm. Teleport though is the "HAHA" spell for some of my mobs, but can "NOPE" at them with Recall.