How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command.
Currently I'm trying to make a skill that will work as follows:
The Skill costs 20 TP
But uses all of the users remaining TP
For every 20 TP used, the skill will activate 1 times (User had 26 TP -> User will have the skill activated once and will remain with 0 TP after the...
I'm making a dungeon crawler to help learn the program before tackling bigger projects and I have only 4 characters, each is set to their own class. One of the characters/classes is like a berserker and I was wondering if it's possible to set that one's TP gauge to empty and to increase by X...
Confusing I guess lol, but basically I'm trying to recreate World of Warcraft: Warlords of Draenor Demonology warlock style. I want to be able to:
1) Go into Metamorphosis based on either 25, 50, 75 or 100 TP.
2) Make it so when you enter Metamorphosis it doesn't consume all the TP to enter it...
I am trying to link my TP amount to a game variable is this possible?
Ex, I have a stamina setup that has a game variable, I want to have it so my TP amount is linked to my stamina's game variable.
Well, what the title said. I tried to use Yanfly's TP script, but while it gives me the chance to control that no TP was gained when attacked or that TP is gained when state is INFLICTED it didn't give me what I wanted that is that to get TP when damaged ONLY if a (certain - not...
Well... My game plays better at 1920x1080, so I guess that's the new resolution. Still runs at 60FPS. Also... I really want a boss to be able to build new maps around the player... Mostly because it's visually spectacular! I'm er... not quite sure yet how I can do that without making MV explode.... But I'll find a way, anything in service to the "sparkles"!