So, I've been trying to make a duck-and-cover system for my game and I've been struggling with making a Pokémon-esque Substitute Skill, and the closest I've gotten was Yanfly's Absorption Barrier plug-in. Alas, it wasn't that easy, because it never is...
My RPG uses a certain battle system...
Hi guys! I could use your advise. I'm working on a TP Guard System.
Problem is, I'm at a loss for how to go about it.
I'm building it from scratch and borrowing methods from the core mv scripts.
What I have so far is this:
It's a small script based on my VX Ace version. But with how...
author: TSR, The Northern Frog
Add 3 TP damage Types (TP damage, TP recover and TP drain) to skills and items through the use of Notetags.
Provide MP Notetags too so that damage types can be combined.
Add various visual effects to Battle popups such as...
I've looked through a few plugins such as Yanfly's Action Sequence 2 that allows one to add to TP, but I was wondering if there was a way to outright "damage" someone's TP like you would HP or MP... Like I have it where I'd want certain attacks to fill it up more than others but I don't see...
I'm making a dungeon crawler to help learn the program before tackling bigger projects and I have only 4 characters, each is set to their own class. One of the characters/classes is like a berserker and I was wondering if it's possible to set that one's TP gauge to empty and to increase by X...
What This Plugin Does:
Currently, TP is restricted to having a specific Max and Initial value, along with being forced to have specific mechanics built into it.
This Plugin allows you to change all of this...
I've decided "Attack on Equestria" should be released first... hence this new ARG channel! https://www.youtube.com/channel/UClKiUI8xOVx9dsF4kRXUmxw
Check it out, and subscribe! The ARG will lead up to the video game. It's not a creepy game, but I just thought it should follow ARG standards.