1. Soryuju

    Displaying MP/TP Gain From Skills Like a Skill Cost?

    I want to experiment with a system where using skills in battle generates MP or TP (one or the other, doesn’t matter) instead of consuming it. Each character’s target rate will be determined by their current MP/TP value. The end result will be that the more powerful skills a character uses, the...
  2. 8ManStudio

    How do I disable TP gain from damage in specific fights?

    So what I want to do is make it so that you do not gain TP from being hit, but only during specific fights.
  3. Kes

    TP gain on being hit

    I know that there must be a formula somewhere in the default scripts which works out how much TP an actor gains when hit by the enemy. I have 2 questions First (obviously) can someone tell me where that particular formula is? Second is it possible to give different amounts of TP gain to...
  4. Brellelasouls

    Turn off TP Regen

    So I have a question! I want to make a SP(stamina) bar in place of the TP bar. I already figured out how to make the TP start maxed out. My issue is I don't want it to regenerate. I want it to basically act the same as the MP bar. I figured I could use Yanfly's Extra Parameter Formula but I...
  5. oToToToToTo

    Show TP gain/loss in battle?

    I've been looking around in both the default RPG Maker MV system and into Yanfly's scripts - is there any way to show TP gain/loss? You can see HP and MP but not TP - is this just me? Did I break a thing?
  6. SumRndmDde

    TP Upgrade [v3.02] (Max TP Rate, Initial Battle TP, TP Cost/Gain, TP Damage, and more!)

    TP Upgrade Version 3.02 by SumRndmDde         What This Plugin Does: Currently, TP is restricted to having a specific Max and Initial value, along with being forced to have specific mechanics built into it. This Plugin allows you to change all of this...

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FirestormNeos wrote on Neikoku's profile.
the cat in your profile picture is adorable
Are the default-size "chibi" sprites really a bad thing for a project? I'm not planning to sell my game anyway but I was wondering if they were as hated as some videos seem to claim...
Only 9 things left on the to-do list before my game's next big update. Minus the soul-crushing playtesting session, of course! So close...
Retired from RPG Maker.
Anyone else who initially created a character to be a villain only to end up liking them so much that you made them a hero? :)

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