For one example, let's say I have a skill that shaves off 15 HP/MP/TP from one party member and gives that to an ally, but the user in question has less than 15 HP/MP/TP; I don't want the party member getting more than what the user sacrificed. You could substitute the 15 for a percentage...
FTKR_OriginalDebugMode - 2018/04/02 v1.0.0
Creator name: フトコロ (futokoro)
Add-on to original debug mode
This function can only be used during playtest.
Debug mode: press F10 key
Debug mode controls-
↑ ↓ key ：Move the cursor
→ ← key or Enter key...
I just try to implement with : my current TP Mode from .
I need the actual eval for the TP Mode. With: actor._tpMode i can atleast show the number of the actual Tp Mode.
Now is the question how I can display the name?
If I use actor.tpMode (Yanfly help file suggests...
I’ve attempted to search for similar requests and I can’t find anything. Hopefully this hasn’t already been requested since I don’t see anything similar in the master plugin list. Before I start, I have no scripting knowledge and am only going on my current understanding and the idea for what I...
How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command.
Currently I'm trying to make a skill that will work as follows:
The Skill costs 20 TP
But uses all of the users remaining TP
For every 20 TP used, the skill will activate 1 times (User had 26 TP -> User will have the skill activated once and will remain with 0 TP after the...
I think I've come across a bug in Yanfly's Skill Rewards plug in.
What I basically want to do with this skill is use up to 40 TP and recover 1% HP for each TP used. Note: I wanted the user to be able to use this ability with 1 TP, 5 TP, 30 TP, 100 TP or whatever.
I didn't know how to...
I'm using Yanfly's Enhanced TP for the resources of my classes.
Is there a way that I can set the TP mode for a class or if skill(x) is learned?
I would need...
Does anyone know if there is a plugin like Yanfly's Enhanced TP but that lets you manipulate MP instead?
I want to keep TP as an additional limitation for strong skills. So I would like to use MP for Rage, Energy, Focus or what not. :LZSsmile:
Yanfly's Life Steal plugin http://yanfly.moe/2016/02/19/yep-71-life-steal-rpg-maker-mv/ allows you to set a passive draining ability that can drain either HP and/or MP, but it doesn't include an option to drain a target's TP. If anyone could add this feature to Yanfly's Life Steal plugin I'd...
I was thinking about having mini-limit break skills with the purpose to use them for some regular encounters in battles. I was thinking of making it so TP is preserved, at least on characters that have these mini-limit breaks.
To explain better, they are skills that cost a small amount of TP...
So - I'm using tp a bit differently than the base engine wants to, and as such I'd love the ability to control tp gain more precisely. Now I'm not necessarily looking to change how TP works, I know for instance Yanfly has a plug in that will do that - rather I'd like to simply remove (or make...
Hi everyone and thanks in advance for anyone who can help.
I'm using yanfly tp mode and I wanted to know if there is a way to disable all the tp gains related to a specific mode before the skill action so i wont gain any tp at all when using a skill?
I.E Im using a tp mode whre i gain tp by...
I like to know how I could let items and skills refill more than 100TP.
This is very important to me, as I like to use a TP-system that requires a lot of TP and they should be refillable by other means than the TP-modes.
I already looked all over my plugins help files (just about every...
Hello, I'm using Yanfly's Auto Passive State to create the FFIX-style trance effect to the game from this video.
The code below is what it recommends adding to the State note box, but it doesn't work quite as advertised in the video, so I'm looking for a bit of help fine-tuning it. For...
So I'm looking to make a battle end after your TP runs out, but I'm not sure how to do that or if I need a plugin. I've looked around, but haven't found any other topics dealing with this either. Any ideas?
Hi! Does anyone know how to make an enemy skill reduce the target (=player character targeted by the enemy) lose a certain amount of TP?
I am using Yanfly's TP Manager plugin so I have a way to reduce TP by being attacked in general, but I'd like to craft a skill for enemies that for example...
I'm trying to change basically the entire base of the TP system and I'm having issues in getting it to work.
Essentially I want the TP to increase when the player is damaged equal to the amount of damage that the player took, and no other way. Is there an easy way to achieve this or should I...
TFW: You get a text from someone and a long conversation--but you have no idea who this person is and don't wanna be that guy that asks "Who is this by the way?" I have no clue who this person is... but they seem to know me quite well.
You know, after all these years of using RM I've never played To The Moon. With being busy with life and then after my mom died I was too emotionally fragile to play something that heavy. Has anyone played the Switch version? Is there any big differences between that and the RM version?
*tries to study Emergence of Bangladesh: Ancient Bengal* Matsyanyayam- When the law of punishment is kept in abeyance... okay what? *searches dictionary* oh! Ok. In abeyance, it gives rise to such disorders as is implied in the proverb of fishes i.e the larger fish swallows a small one- wait fishes eat each other!? Is that like... fishy cannibalism!?...Oh! It's 8:30! Time for dinner! *throws book on floor*