So I am trying to make a skill that does more damage the more TP you have. Currently the formula is this:
tp * a.mat / 3 - b.mdf
But every time I use it, it deals 0 damage. Does anyone know what I am doing wrong?
Equipment TP Reset ACE
by Kyonides Arkanthes
Did you ever wanted to make your heroes lose all of their TP for changing specific types of equipment?
Now you can do that! :wink:
Here's how you do it:
Leave a note in your favorite Actor's note box like the following:
SO BIT OF A LONG POST, but Ive got a great idea and solid foundation, but need some help with it hope this gets some traction!! Im kinda long winded and repeat myself a bit more than I like LOL but Id love to get some input!!
Ive been working on a system currently called the "Pressure" system...
I seriously never use forumns so if this in the wrong place or something, I apologize. My goal here is to only make specific characters have a TP gauge. This may already be done but from what I can tell it's not in Visual Stella's core. If someone can either help me do this or point to me to...
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I'm trying to add TP in the events in "Change TP" but absolutely nothing happens, nor does the menu show (and its display is activated) and in battles it doesn't show the value I added.
Anyone with this problem? I've tested it with a clean project and nothing!
I'm working on a game in MV with two different kinds of "Magic." So, effectively, I want two meters for each Actor that act identically as "Magic" meters, but have different names and can be attributed to different components in the game.
In battle, depending on the skill used, it would cost...
For one example, let's say I have a skill that shaves off 15 HP/MP/TP from one party member and gives that to an ally, but the user in question has less than 15 HP/MP/TP; I don't want the party member getting more than what the user sacrificed. You could substitute the 15 for a percentage...
FTKR_OriginalDebugMode - 2018/04/02 v1.0.0
Creator name: フトコロ (futokoro)
Add-on to original debug mode
This function can only be used during playtest.
Debug mode: press F10 key
Debug mode controls-
↑ ↓ key ：Move the cursor
→ ← key or Enter key...
I just try to implement with : my current TP Mode from .
I need the actual eval for the TP Mode. With: actor._tpMode i can atleast show the number of the actual Tp Mode.
Now is the question how I can display the name?
If I use actor.tpMode (Yanfly help file suggests...
I’ve attempted to search for similar requests and I can’t find anything. Hopefully this hasn’t already been requested since I don’t see anything similar in the master plugin list. Before I start, I have no scripting knowledge and am only going on my current understanding and the idea for what I...
How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command.
Currently I'm trying to make a skill that will work as follows:
The Skill costs 20 TP
But uses all of the users remaining TP
For every 20 TP used, the skill will activate 1 times (User had 26 TP -> User will have the skill activated once and will remain with 0 TP after the...
I think I've come across a bug in Yanfly's Skill Rewards plug in.
What I basically want to do with this skill is use up to 40 TP and recover 1% HP for each TP used. Note: I wanted the user to be able to use this ability with 1 TP, 5 TP, 30 TP, 100 TP or whatever.
I didn't know how to...
I'm using Yanfly's Enhanced TP for the resources of my classes.
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I would need...
Does anyone know if there is a plugin like Yanfly's Enhanced TP but that lets you manipulate MP instead?
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I've been watching videos about the videogame streamer Open Hand charity scandal, and the rabbit hole keeps getting deeper. At first it was just a lot of donated money being grossly neglected for years, and now there's a lot of money unaccounted for, which could turn this into a legitimate IRS crackdown.
I've been thinking about doing a jokey submission for the Christmas jam in which, like a cartoon special where all the characters "play" a counterpart in A Christmas Carol, my MagiCats would each play a role from the C.A. Smith story The Coming of the White Worm, with Cyprian as Evagh, Rousalie as Dooni and so forth. But in the end, I figure all my development efforts should go toward the game proper.