tp

  1. What is the HP/MP/TP Transfer/Absorb Skill Formula?

    For one example, let's say I have a skill that shaves off 15 HP/MP/TP from one party member and gives that to an ally, but the user in question has less than 15 HP/MP/TP; I don't want the party member getting more than what the user sacrificed. You could substitute the 15 for a percentage...
  2. tale

    Debug mode before battle

    FTKR_OriginalDebugMode - 2018/04/02 v1.0.0 Creator name: フトコロ (futokoro) Introduction Add-on to original debug mode Features This function can only be used during playtest. Debug mode: press F10 key Debug mode controls- ↑ ↓ key :Move the cursor → ← key or Enter key...
  3. Afaryz

    Enhanced TP - Help getting the eval for Srdudes Menu Status Customizer

    Hey there, I just try to implement with : my current TP Mode from . I need the actual eval for the TP Mode. With: actor._tpMode i can atleast show the number of the actual Tp Mode. Now is the question how I can display the name? If I use actor.tpMode (Yanfly help file suggests...
  4. TP Rework

    I’ve attempted to search for similar requests and I can’t find anything. Hopefully this hasn’t already been requested since I don’t see anything similar in the master plugin list. Before I start, I have no scripting knowledge and am only going on my current understanding and the idea for what I...
  5. Nilom

    Set tcr to 0 in the damage formula

    Hello! How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command. Thanks!
  6. Nilom

    Attack X times for every 20 TP and generate no TP

    Hello together! Currently I'm trying to make a skill that will work as follows: The Skill costs 20 TP But uses all of the users remaining TP For every 20 TP used, the skill will activate 1 times (User had 26 TP -> User will have the skill activated once and will remain with 0 TP after the...
  7. Nilom

    Yanfly's Skill Rewards plug in, double value display bug

    I think I've come across a bug in Yanfly's Skill Rewards plug in. What I basically want to do with this skill is use up to 40 TP and recover 1% HP for each TP used. Note: I wanted the user to be able to use this ability with 1 TP, 5 TP, 30 TP, 100 TP or whatever. I didn't know how to...
  8. Nilom

    Yanfly Enhanced TP set TP mode for class

    Hello! I'm using Yanfly's Enhanced TP for the resources of my classes. Is there a way that I can set the TP mode for a class or if skill(x) is learned? Unfortunately it seems to me that these notetags can only be set for actors. But on the other side I'm just a javascript novice. I would need...
  9. Nilom

    Turning MP into Rage, Energy, etc.

    Does anyone know if there is a plugin like Yanfly's Enhanced TP but that lets you manipulate MP instead? I want to keep TP as an additional limitation for strong skills. So I would like to use MP for Rage, Energy, Focus or what not. :LZSsmile:
  10. Animebryan

    Is it possible to have a skill do a 'TP Drain' by using a damage formula?

    I've been struggling to find a way to make skills that Drain TP, but I'm not having any luck. I was wondering if a skill could be set up to drain TP by damage formula?
  11. Animebryan

    Need modification to Yanfly's Life Steal plugin to include TP Drain

    Yanfly's Life Steal plugin http://yanfly.moe/2016/02/19/yep-71-life-steal-rpg-maker-mv/ allows you to set a passive draining ability that can drain either HP and/or MP, but it doesn't include an option to drain a target's TP. If anyone could add this feature to Yanfly's Life Steal plugin I'd...
  12. How do I make it to where damage is based on TP?

    I want to make it to where attack and skill damage is based on current TP. Does anyone know of a formula I can use if there is any?
  13. atoms

    What are your thoughts on mini-limit breaks? I.e. Preserved TP for them?

    I was thinking about having mini-limit break skills with the purpose to use them for some regular encounters in battles. I was thinking of making it so TP is preserved, at least on characters that have these mini-limit breaks. To explain better, they are skills that cost a small amount of TP...
  14. A Question Regarding TP

    So - I'm using tp a bit differently than the base engine wants to, and as such I'd love the ability to control tp gain more precisely. Now I'm not necessarily looking to change how TP works, I know for instance Yanfly has a plug in that will do that - rather I'd like to simply remove (or make...
  15. Disable yanfly tp mode before action

    Hi everyone and thanks in advance for anyone who can help. I'm using yanfly tp mode and I wanted to know if there is a way to disable all the tp gains related to a specific mode before the skill action so i wont gain any tp at all when using a skill? I.E Im using a tp mode whre i gain tp by...
  16. Sednaiur

    Making items or skills refill more than 100 TP

    Hello. I like to know how I could let items and skills refill more than 100TP. This is very important to me, as I like to use a TP-system that requires a lot of TP and they should be refillable by other means than the TP-modes. I already looked all over my plugins help files (just about every...
  17. Drunken Paladin

    YEP Auto Passive States + "Trance" Effect

    Hello, I'm using Yanfly's Auto Passive State to create the FFIX-style trance effect to the game from this video. The code below is what it recommends adding to the State note box, but it doesn't work quite as advertised in the video, so I'm looking for a bit of help fine-tuning it. For...
  18. CCryptozoologist

    End of TP, End of Battle

    So I'm looking to make a battle end after your TP runs out, but I'm not sure how to do that or if I need a plugin. I've looked around, but haven't found any other topics dealing with this either. Any ideas?
  19. asanogaijin

    Question - reducing TP (enemy skill)

    Hi! Does anyone know how to make an enemy skill reduce the target (=player character targeted by the enemy) lose a certain amount of TP? I am using Yanfly's TP Manager plugin so I have a way to reduce TP by being attacked in general, but I'd like to craft a skill for enemies that for example...
  20. Reworking the TP system?

    I'm trying to change basically the entire base of the TP system and I'm having issues in getting it to work. Essentially I want the TP to increase when the player is damaged equal to the amount of damage that the player took, and no other way. Is there an easy way to achieve this or should I...

Latest Threads

Latest Posts

Latest Profile Posts

TFW: You get a text from someone and a long conversation--but you have no idea who this person is and don't wanna be that guy that asks "Who is this by the way?" I have no clue who this person is... but they seem to know me quite well. :rswt
You know, after all these years of using RM I've never played To The Moon. With being busy with life and then after my mom died I was too emotionally fragile to play something that heavy. Has anyone played the Switch version? Is there any big differences between that and the RM version?
Today I finished my Lets Play. Gonna have the videos scheduled for daily uploads now. Woo I finished something ^^
*tries to study Emergence of Bangladesh: Ancient Bengal* Matsyanyayam- When the law of punishment is kept in abeyance... okay what? *searches dictionary* oh! Ok. In abeyance, it gives rise to such disorders as is implied in the proverb of fishes i.e the larger fish swallows a small one- wait fishes eat each other!? Is that like... fishy cannibalism!?...Oh! It's 8:30! Time for dinner! *throws book on floor*
Babbaditch Finster and the Seven-Sided Cube has got to be one of my favorite classic games that didn't exist when I was kid, or ever

Forum statistics

Threads
93,397
Messages
911,977
Members
122,902
Latest member
Tiregs
Top