SO BIT OF A LONG POST, but Ive got a great idea and solid foundation, but need some help with it hope this gets some traction!! Im kinda long winded and repeat myself a bit more than I like LOL but Id love to get some input!!
Ive been working on a system currently called the "Pressure" system...
I seriously never use forumns so if this in the wrong place or something, I apologize. My goal here is to only make specific characters have a TP gauge. This may already be done but from what I can tell it's not in Visual Stella's core. If someone can either help me do this or point to me to...
Hello, I'm work in a werewolf game when TP repesents the RAGE. My idea is when TP is full (100) the character goes frenzy and attack everyone. I create a state call Frenzy, but i don't know how to link that to TP pool so the happens how I want. Any idea or pluggins sugestions? Thanks.
I'm trying to add TP in the events in "Change TP" but absolutely nothing happens, nor does the menu show (and its display is activated) and in battles it doesn't show the value I added.
Anyone with this problem? I've tested it with a clean project and nothing!
I'm working on a game in MV with two different kinds of "Magic." So, effectively, I want two meters for each Actor that act identically as "Magic" meters, but have different names and can be attributed to different components in the game.
In battle, depending on the skill used, it would cost...
For one example, let's say I have a skill that shaves off 15 HP/MP/TP from one party member and gives that to an ally, but the user in question has less than 15 HP/MP/TP; I don't want the party member getting more than what the user sacrificed. You could substitute the 15 for a percentage...
FTKR_OriginalDebugMode - 2018/04/02 v1.0.0
Creator name: フトコロ (futokoro)
Add-on to original debug mode
This function can only be used during playtest.
Debug mode: press F10 key
Debug mode controls-
↑ ↓ key ：Move the cursor
→ ← key or Enter key...
I just try to implement with : my current TP Mode from .
I need the actual eval for the TP Mode. With: actor._tpMode i can atleast show the number of the actual Tp Mode.
Now is the question how I can display the name?
If I use actor.tpMode (Yanfly help file suggests...
I’ve attempted to search for similar requests and I can’t find anything. Hopefully this hasn’t already been requested since I don’t see anything similar in the master plugin list. Before I start, I have no scripting knowledge and am only going on my current understanding and the idea for what I...
How can I set the tcr (TP charge rate) to 0 within a skills formula or inside notetags evals? I tried something like a.tcr = 0 or user.tcr = 0 but that doesn't seem to be the right command.
Currently I'm trying to make a skill that will work as follows:
The Skill costs 20 TP
But uses all of the users remaining TP
For every 20 TP used, the skill will activate 1 times (User had 26 TP -> User will have the skill activated once and will remain with 0 TP after the...
I think I've come across a bug in Yanfly's Skill Rewards plug in.
What I basically want to do with this skill is use up to 40 TP and recover 1% HP for each TP used. Note: I wanted the user to be able to use this ability with 1 TP, 5 TP, 30 TP, 100 TP or whatever.
I didn't know how to...
I'm using Yanfly's Enhanced TP for the resources of my classes.
Is there a way that I can set the TP mode for a class or if skill(x) is learned?
I would need...
Does anyone know if there is a plugin like Yanfly's Enhanced TP but that lets you manipulate MP instead?
I want to keep TP as an additional limitation for strong skills. So I would like to use MP for Rage, Energy, Focus or what not. :LZSsmile:
Yanfly's Life Steal plugin http://yanfly.moe/2016/02/19/yep-71-life-steal-rpg-maker-mv/ allows you to set a passive draining ability that can drain either HP and/or MP, but it doesn't include an option to drain a target's TP. If anyone could add this feature to Yanfly's Life Steal plugin I'd...
I was thinking about having mini-limit break skills with the purpose to use them for some regular encounters in battles. I was thinking of making it so TP is preserved, at least on characters that have these mini-limit breaks.
To explain better, they are skills that cost a small amount of TP...
So - I'm using tp a bit differently than the base engine wants to, and as such I'd love the ability to control tp gain more precisely. Now I'm not necessarily looking to change how TP works, I know for instance Yanfly has a plug in that will do that - rather I'd like to simply remove (or make...
I got lot's o balancing to do lol... I think I'll redo my skills for the 3 party members for the 5th time lol. but I need them to be more distinct for balancing the RPS element system since fights are 1 on 1 with tagging.