1. Mr. Trivel

    HP MP TP Colors & Names

    Author: Mr. Trivel Name: HP MP TP Colors & Names Created: 2016-03-20 Version: 1.1   What does it do? Changes colors and names of HP, MP and TP. Purely graphical.   Screenshot:   How to use? To set colors for actors/classes, use the...
  2. Mr. Trivel

    Restore HP/MP/TP

    Author: Mr. Trivel Name: Restore HP/MP/TP Created: 2016-03-15 Version: 1.0   What does it do? Allows actors, classes, weapons, armors or states to restore HP/MP/TP after winning a battle or leveling up.   Screenshots: Battles were way difficult to get a nice...
  3. WallyScag

    Use TP to make an Overdrive/Limit Break System

    Hey guys! I'm struggling right now trying to make a system in which the game will check for an Actor's TP in battle for when it's full, or at 100. I already have plugins and branches in place that would switch out the battle commands to substitute "attack" for "Limit Break", but my trouble...
  4. thanatosdeath

    Diferent MP/TP Colors for Actors/Class

    Hi, as the name says, I need a plugin to change the MP/TP colors accord to the actor/class. For example: make the TP gauge for actor 1 yellow and for the actor 2 red. Optionally, if possible I would also like the skills costs shown match the user's MP/TP color It would be nice if someone...
  5. jonikari

    Last TP question (hopefully)

    So I'm trying to make TP into a special thing that's like a different mana, but the only way that I know of to make TP not gain when the actor is being attacked is to reduce the TP charge rate. The problem with that is that it doesn't allow TP to be gained by attacking either, and I do want...
  6. lixerman99

    How to stop TP from decreasing when walking?

    I'm trying to re-work TP into just another MP (incidentally if you have a better way to get another MP than please tell me) and the TP keeps changing by walking and getting attacked and stuff. Is there a way to stop this? Thanks!
  7. Remove TP and MP from Menu

    How would someone go about removing the TP and MP from the main menu? Is it something that can be done in Yanfly's Menu Manager or is there something more involved needed?
  8. jonikari

    How to make TP not regen on attack?

    I just want to make Tp act like MP, but the only thing I can't change about it, is the fact that it get filled when an actor attack, block or is being attacked. Anybody know how to change that?
  9. Korokage

    How to set actor initial TP to fixed value?

    As the topic title states, I would like to know how to make sure that any actor's TP is set to a specific value at battle start as opposed to a randomly assigned value. Thing is, I'm pretty sure that there's already a topic about this very subject, but because of how the search in this forum...
  10. SirCumferance

    TP Buff to attacks

    a.atk * (1+(.03* - b.def * 1Does this seem like a legit attack that gets stronger with TP?
  11. PhoenixX92

    Vertical TP Bars/Gauges

    I'm not sure where to find script requests on the forums here, but I have a request. I've sat here and read through all the scripts, looking for somewhere that I can change the direction the HP/MP/TP gauges are going. I'm using YanFly Core Engine&Battle Engine, so can anyone recommend a script...
  12. Iliketea

    A way to get less TP when attacking?

    So in my game I want to only use the TP instead of the MP because it suits what I want to do more.  However, the TP gain from taking damage and from attacking with the normal attack are just WAY to much for what I am planning. I managed to cut down the TP gain from taking damage just fine...
  13. wrigty12

    Request: Gain TP from only 1 Repeat on skill

    Right now, when you use a Skill, the user gains the TP Gain value for EACH repeat the skill uses. I would like to simply make the skill gain the TP Gain ONCE for the skill, not for each time it repeats.
  14. Health, MP, TP Bar Plugin Request (MV)

    -----PART I----- Okay so here's my problem: I always thought that the TP bar was a strange feature (A limit bar of sorts?). It seemed to either be a hit or miss type of thing, depending on the game you're making. What I propose is a way to make not only the TP bar but also the HP and MP bars...
  15. wrigty12

    Drawing pictures to represent TP values - Causing LAg

    I have this plugin to display a picture that represents the actor's current TP. For instance, every 10 TP the player has, 1 "dot" is drawn, up to 8 dots (80TP). However, after 1 turn in battle, it begins to lag at an exponential rate. I am guessing that it is because of the rate the game is...
  16. MutationIvori

    Request: Persistant TP?

    Heyo~! I wanted to request a plugin or script for persistant TP. I'm sure that this could probably be useful to more than just me, too. So right now, default battles in RMMV start off the actors with a random amount of 1-25 TP, right? I wanted to get rid of that and just have TP start at 0...
  17. Jory4001

    [RMMV] Toggle TP display in battle

    I want the actor to start out with only HP and MP, then later have access to TP. I found the Display TP in Battle variable: $dataSystem.optDisplayTp, but I don't know how to make an event to change it's value to on/off. Do I use the "Script" event? Is it a Boolean set to "true" or "false" or...
  18. wrigty12

    TDW TP Changes

    TDW TP Changes - v 1.00 wrigty12   Intro - TP is very unchangeable in the default system. This plugin allows you to change some aspects of how TP works. Features -  - Allow all Actors in your party to share the same value TP at all times. - Change the max TP according to a variable, allowing...
  19. Making TP reduce when damaged while a specific state is applied

    In my current project, TP normally increases only when the character takes damage. I've found the "Charge TP by Damage Suffered" section in the script files, and have successfully implemented a custom TP gain formula that factors in the character's Spirit stat (a.k.a. LUK) for how much TP they...
  20. Maus Merryjest

    Use up TP to boost MP gauge - questions

    I'm turning to you guys for help, as I seem to be drawing a blank on how to exactly do this- I think it'll require a script call from a common event. My Concept: A skill that basically uses up all of the character's accumulated TP at the moment and adds that amount to the character's MP. The...

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