I have had the weirdest bug hitting. It happened to my tester once, and to me once, but we've not been able to replicate it since. Right before transitioning to another screen, or right after, the player character stops moving altogether. Can still open menus and the like, but the character...
I'm pretty new to RPG Maker, started working on my first game a month ago, and I was wondering what is the best way to recreate the Pokemon gym battle transitions on MV.
I looked up plugins for battle transitions, but the pokemon example seems a lot more complicated. I considered using a movie...
Picture Transition 2014-09-24
Creator name: lctseng
Show picture from left and right that slide, transparent, and slide out with script call.
-Effects are done through script calls.
-Picture can be in front or behind the text box.
-Picture appears with a fade-like...
single-screen maps with automatic movement between them - April 29, 2016
Creator name: Ben Hendel-Doying
single-screen maps with automatic movement between them
Allow for the automatic movement of the party between maps simply by walking to the edge, without the need to create ANY...
I remember owning RPG XP a couple of years ago, and having the capabilty to link maps together so that during gameplay the travel was seamless from one map to another.
However, I'm not seeming to find that option in RPG MV. Am I just blind?
Hi! I'm currently editing a script to hide a window, specifically Window_BattleStatus when you escape from battle. This is because when my windows fade in and out, there's an extra second of Window_BattleStatus fading that looks sloppy. Sometimes it doesn't show up, sometimes it does.
Scene transitions always have a black blip, and so the transitions go:
Old -> black -> new.
If Freeze Screen (Graphics.freeze) persisted across scene changes and hid the black blip, it would be possible to do a Screen Transition in the next scene for a direct transition:
Old -> new.
WaitForFade - Version 1.0.0 (2016/10/17)
Creator name: Triacontane
Movement is restricted during fade-in / fade-out of transfer destination.
- Prevent players from moving around during map transfer.
Credit and Thanks: Triacontane
Hey, I was wondering if there is any way to transition parallax backgrounds and change their opacity in MV. Similar to the way that you can do with images. The reason I ask is because I've got a day/night cycle set up for my game along with overlay images to add to the effect. One of the effects...
This started from my project I'm working on. I wanted to create a seamless map change. But I don't want to go fadeout and fadein effect and change map in between. Then I was thinking, why not implement transition effect like how the transition implemented on map to menu screen and...
when you open the menu, the screen blurs and the menu opens with an opacity animation, and when you close, it softly vanishes
where can I find that transition from the menu to the map when you press cancel?
I ask this because I'm making a custom menu where each character has its own status...
So my problem is that after battles in MV, transitioning to menus and battles creates some kind of laggy delay. I have tested this with a project using plugins and a fresh project without plugins. Everything is up to date using Rpg Maker MV 1.5.1.
The delay itself is maybe a second or two...
I have made custom sprites for the ship so that it looks like my main character is swimming. I managed to make the "get on vehicle" smooth, so the vehicle and player don't show at the same time. The issue is when the player gets off the vehicle. The swimming player (vehicle sprite) is...
Hi, i was wondering if anyone knew of a Screen Transition plugin for MV? like in XP they had execute transition but that was removed in MV.
OR, how would i be able to create a Sepia like transition in MV? Ive dabbled with tint screen (sepia) fadeout fadein map transfer but it doesnt look very...
Um.. :rswt: I have seen scripts for Transition but they are mostly for Battle Transition or Map Transition..
But I need Transition Script so that I could make screen half faded black... (Image below)
Is there any way I could do with Display Image Option?
When the cut scene starts...
Okay so. There's a map I have where half of it is a path and the other half is a town. I have specific songs for each half of the map that I want to use. My question is how do you properly set this up?
My thinking is I'll need 2 events. Both will fade out whatever bgm is playing, but after...
I am wondering if there is a simple way to remove the battle transition and cut straight to the battle?
I have been searching for a good while now with no findings. I thought this would be something that would have been asked for and solved already but I haven't found the answer...
I can't seem to find any script that allows me to have UNIQUE transitions for each boss fight,
I have found and used random transition scripts, which can only use black and white for the "animation" and I also wanted a colored transition.
Anyone's got something of the sort? A script that...