transition

  1. McSundae

    McSundae's Battle Transition Fix

    Hello there, you probably also recognized this problem - when you walk around on the map and randomly encounter some enemys. The Effect is hiding the characters instantly and then fading out. In my version the characters are disapperaring just 1 frame before the completion of the fade out :-)...
  2. DustyCat Media

    Menu Transitions

    Right, so ever notice that when you select a certain sub-menu from the main menu (item, skills, etc) that new menu kind of just instantly appear? So my request is to have some sort of global transition between different menus; including but not limited to: 1. Fade in / out 2. Crossfade 3...
  3. Lecode

    Simple Menu Transition

    Simple Menu Transition 1.1 Lecode Introduction It's simply a plug & play script that animate the windows to achieve a transition effect: The script does not change any windows. So yes, I beleive it's compatible with any Scene Menu. Script...
  4. [ACE] No automatic fadein during start of battle? (for battle event purposes)

    [Ramble] I would like to create events during battle that reference the current troop members and situation, such as deciding whether or not members participate in a "surprise round" similar to a mixture of the preemptive/suprise encounter system, based on things like an actor's Stealth stat...
  5. Walldeaf

    Pre-Battle Animation >Transition

    Hi, I'm having a problem that I can't fix. Been working on it for 2 days now, and I'm a really bad bad scripter. So I tried to event it, which went pretty good, but then I remembered, I will get in trouble later on  when on the boat, or in a different kind of mapset, which I couldnt change...
  6. HeroofTime123

    Pausing BGS while an ME plays.

    So what I'm trying to do is have a BGM and a BGS play at the same time, while staying perfectly synched with each other. Each one is a different version of the same song and I found out that the BGS will play before the BGM after a battle because of the ME. Is there a way to make it so the BGS...
  7. wrigty12

    BGM Map Transition/Fade

    Hi, I am using Tsukihime's Connected Maps script, but when I go from one map to the next, the BGM just suddenly stop and play the current map's BGM abruptly.  Is there a script or another way to have the current BGM quickly fadeout and the new map's BGM fade in, or even "blend" into each other...
  8. How to change "transition" sound?

    Hi guys I'm setting up various transitions between maps, and these work well. However, the sound that plays when a character transits between maps is really annoying. I've been into "Database" and "system", but cannot see which sound it is or how it might be changed. Any pointers please? GT
  9. Misty

    Skip to main menu?

    Okay, I am writing a script for a splash screen transition. It works, but can't be skipped. #Skipif click SceneManager.goto(Scene_Title)endHow would I do this? Update: Thanks everyone! Got it working. I didn't know that there was no mouse support. 
  10. ZoroarX

    Script Trouble! - Transition not found?

    Hello, everyone. ZoroarX here again having trouble in using Scripts. Yeah, I'm a noob in using Scrpits, but here it goes. Well, I was working with some new scripts for my RPG but when I was playing, I was about to begin a battle and then, this appears right before the battle intro is showed...
  11. Neon Black

    Custom Transitions/Screen Wipe

    Makers: XP, VX, Ace Difficulty: Normal (2 / 5) Required Resources: (none) Foreward: If you've ever used RPG Maker 2000 or 2003, you should remember a useful little feature, the map transitions.  Events had commands that allow you to easily modify or use these to make your events and...

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