Hello fellow rpg makers!
I have a new (and mabye rather easy yes/no) question:
Can npc's trigger events? (event-to-event)
I've done a fair amount of research and I have found a couple of ways to do it, but mostly for older versions of rpg maker.
Though, still nothing quite like what...
Hi guys!
I need some help...
I want to use a skill in battle and then that skill to trigger an event. (In that event i,m planning on changing the background using MOG,s pixi effects, but not important)
How do i make my skill trigger an event?
Please help
I was a bit disappointed when Counter Attack prevents all physical dmg taken. But that is ok, as I was wanting a completely different effect anyways, so what I'm now looking to do, is have a character who ALWAYS casts a unique offensive spell, after every basic normal attack, or offensive skill...
I've reached a tricky part in my game design and I'm not sure exactly how to proceed. To set the scene, the party is exploring a forest community filled with tree houses and the like, the ancestral home of a group of mythical creatures. What I want to happen is, after inspecting three tree...
Hello everyone,
I've been trying without success to figure out how to trigger an event while the player is idle for a certain amount of time.
So I would like to ask you: Does anyone know of a way to do this either with events or with a script?
As always, Thank you for your time.
I want to fill my city maps with traffic, coming from different directions on the map. So when the player stands in the middle of the map and waits, he can see cars passing by. I have no problem with the routes, but it seems like the cars are only starting when the character goes near them...
Say, somewhere in the dungeon there is a lightning ward.
Every second, the ward will strike the party with lightning for 10 hp damage.
#So you put it as; trigger: parallel -> wait 60 frames -> change hp, entire party, -10.
But the party can rush to the ward to disarm it quickly and...
I have this issue where i have one event that happens with action button with a move route set but is there a way for me to move the player to the same location whether they trigger the event from the left right etc?
I have this issue where i have one event that happens with action button with a move route set but is there a way for me to move the player to the same location whether they trigger the event from the left right etc?
I have a question about trying to make a little challenge for a room in a dungeon.
I have an orc who sits in the middle of the room, looking up and down, trying to spot the player as he/she hops by. (See image below)
If the player is standing on the spaces above or below the Orc when he...
I feel that I know everything I want to at the moment but I need to know how to start a SCRIPTED battle. What I have is that you talk to this guy and he does a practice battle with you, but I have no idea where an event would be that starts the battle.
(Please note that I have RPG Maker VX...
I would like to add a very specific event that only occurs after the player of my game has actually saved their progress.
Is there a way to capture the fact that the player just saved the game?
I need to set the value of a certain variable to 1 if the player just saved the game, so that I...
So let's say I have someone walk into a room, onto an event tile. Then, about 10 tiles away, I want cracks to appear in the ground, and another sprite (standing on the tile where the cracks are) to disappear. How can I trigger this animation by stepping on/activating a tile far away from it...
Event Trigger Current Version: v3.20
Introduction:
Ever wanted events to "touch" each other, well now you can!
Couldn't really find a way to do this in RMMV so I decided to write a plugin.
Features:
Run common events for when events touch each other. :cutesmile:
How to Use:
Setup the...
Tried to search for this on the forums, but I couldn't find anything related.
I want to create a parallel process in the background of a map that can detect when the player sprints for more then 5 spaces.
It would then give them a warning that it's not wise to run in this area.
And then...
Hello everyone. It's my first post! and there goes my explanation:
I have a cockroach sprite that I'd like to have running randomly by all the place. I can manage to do that, no problem.
What I addionally want it's that when you walk over it changes to another sprite. ( a crushed cockroach)...
Hi Everyone!
I know the title of my question topic might sound very complicated, but I swear I have but only one question.
(Bear with me as English is not my first language so explaining it could be a little weird for me.)
I'm trying to make a solid cooking system for my game (which is going...
Made for a request here.
This allows an event with a name tag <eet> to trigger another event with name tag <eer> it came into collision with.
Features:
[1] Event triggering another Event
[2] Able to check who triggered the event
[3] Able to set up conditional branches to have different...
Made this script on a request here.
Feature:
Allow events to be triggered when the player is On & Beside it.
Though it's a bit tricky to use, this allows developers to build traps that can be disarmed without having the player to trigger the traps first.
How to Use:
[1] Place the script...
Hi all, I've been trying to figure this one out for a few hours but I'm relatively new to this. It seems simple, but it's just eluding me at the moment.
I'm experimenting with a physical encounter system (ie. you fight the monsters you touch on the map). This is easy to do with the Touch...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
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