I have an event set up to give a battle bonus (applied through a passive state) at the end of each turn.
I'm trying to get it to happen after each individual character's action, similar to the system seen in Xenosaga Episode 1.
I tried using the Span "Moment" but that results in it cycling...
See my comment below for a better explanation.
Victor Engine - Automatic Battlers is not a problem I have mention it to ilustrate that enemies are programmed to do specific things.
Main problem is position of Troop Event Spans in relation to Yanfly Engine Ace - Ace Battle Engine v1.22...
I'm finally back!
A lot of RL issues happened this year which didn't let me work on Aithne as much, but I am back with new inspiration!
In that time my art style also changed a little, so I'll be doing a small art change with busts/menu art
opening old GIMP files is a blessing and a curse because it can be fun to look at art you started once upon a time and want to finish BUT come to a total halt when you remember your past self forgot to create separate layers for most files