troop event spans

  1. Zakarijah

    Troop events that happen after each character's action

    I have an event set up to give a battle bonus (applied through a passive state) at the end of each turn. I'm trying to get it to happen after each individual character's action, similar to the system seen in Xenosaga Episode 1. I tried using the Span "Moment" but that results in it cycling...
  2. dii

    Problem with Free Turn Battle and Troop Event Spans scripts

    [ACE] See my comment below for a better explanation. Victor Engine - Automatic Battlers is not a problem I have mention it to ilustrate that enemies are programmed to do specific things. Main problem is position of Troop Event Spans in relation to Yanfly Engine Ace - Ace Battle Engine v1.22...

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I'm finally back! :kaojoy:
A lot of RL issues happened this year which didn't let me work on Aithne as much, but I am back with new inspiration!
In that time my art style also changed a little, so I'll be doing a small art change with busts/menu art
Ops forgot to fix the hand on the weaponless sprite o_O
opening old GIMP files is a blessing and a curse because it can be fun to look at art you started once upon a time and want to finish BUT come to a total halt when you remember your past self forgot to create separate layers for most files
"The bigger the person, the longer the wait"

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