troop eventing

  1. Lynvia

    Forcing Victory in Battle?

    The basic premise of battle in my game is twofold - in one scenario, you have a conversation with the enemy, and select skills to answer their statements. When you are done answering the questions, I would like to execute a script statement or something to force victory, but looking through the...

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At first, I was going to put player objectives on the screen labeling it as "Helpful voices"... But that's dumb, I have a madness system. It will simply whisper objectives.... I mean they're probably objectives. The voices wouldn't lie right? They're friendly, and ...helpful. So clearly you should do what they say. Just watch the dark corners of your screen for advice and it will all work out! :LZSexcite:
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