Hello, I have a request regarding how TP is handled.
By default, it is tied to individual actors and enemies. However, I would like for these to be based on parties/troops instead.
In other words, any TP accumulated by either performing actions/receiving damage or used with skills would be...
Menu Game End
Quit the game by shutting down from menu.
Instead of returning to the title, it ends the game.
Dropbox link: https://www.dropbox.com/s/0kw7mbu942j5mgt/MenuGameEnd.js?dl=1
Enable Video Alpha
Enables video alpha transparency
By default- game hides the screen when...
I don't have any time left today to search through google and the code of RPG maker MV to find my answer so i'm hoping someone can help me answer this and show me how.
My earlier assumption was that a troop was generated from the info stored in $dataTroops[id] and so I made a line of code to...
Exactly how a tag team would look but for the enemies,
is there a way to switch the enemy team during the battle, but preserving hp mp status etc. to the enemies?
To be clearer: I would like enemies...
With this plugin you may create enemy troops dynamically from fixed enemy ids or from named enemy group (like 1-4 enemies from named pool "Forest") or use wild card for total randomness (you may exclude some enemies ofc)!
Also changing "Substitute" behaviour is possible for...
I would like to know if creating an enemy skill that deals damages to an actor's experience is possible and if that would require a formula, or script? I'm assuming script but am not sure where to start. I plan on this skill being used by the final boss in my game. Any help is much appreciated.
So I have a bard class that sings songs to buff the entire party. Only one song can be active at any time and starting a new song ends the previous song. Each song has a state assigned to it and each state lasts 3 turns. Each song also changes the background music accordingly. This is...
Description of the Feature:
In RPG Maker VX Ace, there was a way to adjust the enemy troop positions by pixel lengths. I can't remember if it was exactly this, but it was something like hold down ctrl/alt and then press an arrow key when you have an enemy in the troop selected to move them by a...
This script allows automatic gameovers to be disabled via switch.
It functions within all applicable scenes and includes an additional switch to disable in-battle victories.
A simplistic yet powerful tool.
See script header for details.
I'm trying to put a simple kill quest into the game but I'm running into kind of a strange problem, I think.
The Quest: There's a sprite standing in the way of the path - after talking to the sprite, she tells you to kill 10 goblins (specifically goblins, not the other monsters in the troop)...
My troop placement is problematic!
The game res is 1920x1080, when trying to make troops, the troop maker window in the manager doesnt allow me to place my enemies where i want.
The default window is too small, even when i have changed the battleback to one of game res. and so the enemies...
// Ok I'm probably writing this in the wrong section so anyone can send me to the right address if I'm mistaken.
This is sure familiar to everyone who played Persona 3 or 4: You hit a enemy with the element it is weak against and it goes "down" status. This status dures just one turn, but if...
the following thread represents exactly what I am seeking right now: http://forums.rpgmakerweb.com/index.php?/topic/9995-individual-battle-music-per-enemy-type/
In a few words, I would like to associate different battle musics for different troops. I've managed to accomplish this...
Flare Remove Troop From Region vs 1.0
You can use for free in commercial games
This script will remove one or more enemy troops from the `encounterList` for a map object. We do this destructively,
how ever its also non destructive such that I save...
Note: I'm just a porter, not the original scripts writer(Mr. Liu or 过眼云烟 [Guo Yan Yun Yan]).
Since Mr. Liu can't read the English texts but want to share those plugins for us, I asked for his authorize then post it at here.
Auto Set Enemy Position in the Side-view...
I'd like a script or somethin' that allows you to add a script call to a troop that instantly changes it's BGM. And if that's not possible,
Why not make it so you can choose the troop number in the script and type in the BGM you want next to it.