I'm trying to make a complex boss battle where the boss is nearly invincible until its two minions die, and the boss revives them after a while.
My original approach to doing this was by using a troop event to initiate a "countdown" variable after both minions are dead which counts down by one...
First off, let me apologize if there is some sort of sub-forum for support posts and I completely missed it.
But now to my question, now this will probably end up being something extremely easy, but I am still lost.
Alright, so I have a troop with two slimes. I have a quest that counts slimes...
I need help with editing (altering) this script The original script showed the enemy's hp, but I've got it to show other stats. I'm trying to event a level up system for the enemies and I need something visual DURING the battles to see if my events are working. I know there are monster...
What i'm looking for is a script that allows processing for events when a random encounter battle is about to start, and before battle processing begins.
Why?
Well, mostly because I need a smoother way to change battle music on the fly than simply putting a play BGM music command at the...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.