troops

  1. SoftCloud

    State Remove Based on Low HP

    I have an enemy that transforms at the beginning of battle, and the idea is when the transformed enemy loses enough HP the enemy transforms back. Tried using means of troop conditions, but 'Transformed-Enemies' don't appear in any dropdown menus." Is there a way to achieve state removal through...
  2. Black Pagan

    RMMV Help me - Suggest Enemy Ideas for these Map Locations

    Help me by suggesting whatever kind of Enemies that comes to your mind when you hear of these Map Locations, Just remember that its a Futuristic setting so no Roman Soldiers or Witches or Magical stuff. Just Realistic, Sci-Fi and Futuristic enemies. Suggest a single enemy, Multiple enemies or...
  3. Parallax Panda

    [Bug Report] Troop battlebacks are all the same

    So I've got the latest STEAM version of RPG maker and I've run into an interesting problem which is that, if I change the battle background for one of my troops, it changes it for ALL my troops! I've tried turning off all my plugins, although I doubt that has anything to do with it since this...
  4. OcRam

    OcRam - Battle_EX plugin (for MV)

    Introduction With this plugin you may create enemy troops dynamically from fixed enemy ids or from named enemy group (like 1-4 enemies from named pool "Forest") or use wild card for total randomness (you may exclude some enemies ofc)! Also changing "Substitute" behaviour is possible for...
  5. Terix

    Multiple Waves of Troops

    Hello. This is my first post in the forum, so sorry if this is in the wrong section. Is there a way to set up a battle where you fight more than one group of troops? I feel like there should be a simple way to do this without a plugin, but I haven't been able to find it. I'm trying to make a...
  6. TreyAwesomeGamer03

    Change the Battle Background for a Specific Troop?

    When I go into the database to change the battle background for a troop, it changes the battle background for all of the troops. Is there a way to fix that and if so, how do I that?
  7. Triggering events based on the specific enemy actor is attacking?

    I'm looking for a way to trigger events based on the specific enemy the actor is currently attacking. For example, if Hero 1 is fighting both a Dragon and a Slime, and he attacks the Dragon, I'd like a specific event to occur. But if he attacks the Slime, even with the same attack he used on...
  8. KingKraken

    Saving/Retaining Troop Damage/States/etc?

    Hey all! I've been searching around with no luck, but I'm wondering if there is any way to possibly retain any damage/effects done to a enemy troop, so after a loss or an escape, the player could return to said troop with the damage/effects still in place? I'm toying around with a enemy-wave...
  9. AlefRichard

    Enemy equip?HELP

    there's an option to enemies use equipments?i just wanted to make enemies use equipments,like a weapon,but that's more hard than i thought,it looks that there's no option and i had to use an plugin but even this way i can not make the enemies use it. that's where i downloaded the plugin,if...
  10. RPG Maker VX Ace Battle Event Bug

    I am currently creating a state (I don’t have a name yet, so I will call it State 2) for my game’s battle system that can only be inflicted onto an enemy if another certain state (State 1) has also been inflicted. To do this, I created the two states and I created a separate state called State 2...
  11. Phoenixsylph

    Placing Animated Enemies & Sprites in game? ;w;!

    >x< sorry I'm a little new to this part. I noticed yanfly has an animated sideview enemy thing, but i noticed lack of monster sprites that walk around in game-- I looked around for people who were kind enough to let me use their stuff with credit ;w...
  12. Danganronpa

    Help! how do I get multiple Battle BGM?

    Hi I just started and I'm in the progress of making battles and only one battle theme plays so I looked for it and it was in the system tab but it can play only one song and I looked on the internet and I can change it in the troops tab and add an event to change BGM and I did but still nothing...
  13. Make troops' only appear if a switch is on? (No plugins please)

    I've made my game such that the player can choose which side to fight on. If they choose A, enemies from B will be encountered in the overworld. If they choose B, enemies from A will be encountered in the overworld. Is there a way to do this without plugins, and preferrably without having to...
  14. Golden Fish Entertainment

    Question about Troops and Encounter Tables

    Working on making encounter tables for a game and am concerned we may run into some trouble with the troop limit...different areas of the game will be leveled differently, so we are running into issues where you may see the same troop at 3 or 4 different levels of strength throughout the game...
  15. Sgt.Dude

    Enemie Skills

    Hey guys, I've been trying to figure out how to make the enemies use skills. I know how to give them skills, but they just don't use them. What I'm having trouble with is that i have a certain fight where I want the enemy to use a certain skill on turn 1, then another specific one on turn 2 and...
  16. Wes Lesley

    Throwing my weight around with troops

    So I have an overworld and there's enemies for you to kill and loot and all that jazz. But that weight thing... to make enemies appear more or less frequent... i don't get it. it seems like it doesn't so what i expect it to do. i expect it to make certain troops appear more frequently than...
  17. ICF-Soft

    ICF-Soft Enemy Troops Extension

    ICF-Soft Enemy Troops Extension - Version 1.00 by ICF-Soft Introduction This plugin allows more conditions to battle events and to concatenate troops. This is similar to ICF-Soft Event Extension, made to work with troops. I've decided to separate this because of the diferences between...
  18. Trying to get the enemy to heal itself when it's under a state. Not working.

    Ok so I have an enemy troll that put's itself under a state at the start of battle. This state reduces their hp to 0 after 2 turns. Now, I have a second state, this second state only acts as a marker for when an actor has hit an enemy. I told rpg maker, under the enemies tab, that if the...
  19. Barreled_Ducky

    2000 Troops seem not enough | Possible to Have more Troops?

    Hello fellow Game Makers. Im currently working on a pretty big Game with the RPG Maker MV Engine. I looked into the Enemy Database's of several Games, like Final Fantasy, or the Mother Series (Earthbound/Mother 3), and i saw, that they have A LOT of different enemies. I also have a lot of...
  20. Random Panda

    All Enemies Dead issue

    Hello, hopefully someone can help me here. I have set up a battle system where if a critical hit happens if uses a combo move. I have done this by adding a common event to my attack command that has a percentage chance of activating. However even if all the enemies are dead, the common event...

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