troops

  1. Troop EXP Multiplier

    Troop EXP Multiplier by lilyWhite This script allows you to set a multiplier to the total experience points gained from defeated enemies for each troop. This can be used to give different amounts of EXP for troops composed of the same enemies (e.g. a boss encounter with an enemy can give...
  2. Battle Event for Troops

    So I'm playing around with the Battle Event for troops (and have it as a event in my map) and got most of my dialogue, but the enemy is not attacking me at all, I also want them to do a certain amount of damage to some characters, got any tips?
  3. Tsukihime

    Battle Exp Distribution

    In RPG Maker, when you defeat enemies in battle, everyone that's alive will receive some EXP. So for example, if you defeated a slime, and the slime is worth 100 EXP, then every party member that is alive will receive 100 EXP. If you had one member, that member would receive 100 EXP. If you had...
  4. Tsukihime

    Custom Party Leader

    In RPG Maker, you have something called "actors" which are the characters that the player controls. All actors are grouped into a "unit" called a "party". Actors can be added or removed from parties at anytime during the game. You can potentially have multiple parties in your game, depending on...
  5. Tsukihime

    Enemy Reinforcements

    Do you want to add new enemies to battle, during the battle? This plugin provides you with a variety of commands that allow you to create more dynamic battles through enemy reinforcements. You can create enemy skills that will essentially summon new enemies to battle. Enemies can be added as a...
  6. Tsukihime

    Random Encounter Events

    In RPG Maker, you can set up your maps so that the player will randomly encounter enemies. You can choose what enemies will be present on the map, what regions they will be available in, how often they will show up, and so on. During the game, the player can then explore your maps and...
  7. captainproton

    enemy rows?

    I'm using Yanfly Engine Ace and the Yanfly Visual Battlers scripts. I have it set up with the hero party on the right side of the screen, facing the monster troops on the left. Thing is, when you are attacking the enemy, the first choice is always the monster the farthest to the left, which...
  8. How to use Troop Weight?

    Hi here am I again. I was testing battle options and I started to try to us the weight on map proprieties, but it's not working the right way, I think. I made: troop weight              slime  10              bat     05              ant     15 But the slime keep comming all the times, I...
  9. Tsukihime

    Random Encounter Events

    This script allows you to run a common event when you encounter an enemy through "random encounter". When the common event finishes executing, the random encounter battle will begin. In this common event, you have the opportunity to run some extra logic before the battle occurs. The enemy...
  10. Tsukihime

    Understanding Large Troops

    This article discusses some of the limitations in RPG Maker's troop editor, explore some workarounds, and then look at a few solutions that have been implemented to address these limitations. I assume you have a general idea what troops are, but just so we are all on the same page I provide a...
  11. Allowing events in troops to happen when all enemies are defeated

    A while back, I tried to have an event occur just after all enemies were defeated but discovered that the victory message took priority over everything and the battle would exit before the event would activate. Is there a way to have an end battle event occur before battle officially ends and...
  12. wrigty12

    Encounters determined by a variable

    I have a time system set up for a portion of my game. I use a variable to represent the current hour said time is. Is there a way to make certain encounters only appear during certain "hours"( i.e. when a variable is a certain value range?) For example: When variable is from 10-18, daytime...
  13. Tsukihime

    Encounter Regions

    This script provides finer control over regions and encounters. As a review, an encounter can have up to three regions, including no region. When no region is specified, the encounter can show up anywhere. When a region is specified, the encounter will only show up on tiles that have the same...
  14. wrigty12

    Remove Enemy Names Letter: "[Name]A"

    When battling a troop with 2 or more of the same enemy, the name of the Enemy comes up with "[Name]A", "[Name]B", etc, which I am sure it does for everyone default. Since I am using an "arrow selecting" type battle script, and not menu selection, I do not need those A B C etc letter indicators...
  15. Tsukihime

    Enemy Events

    This script allows you to create "enemy events". Whenever an enemy appears in battle, the enemy's event pages are added to the current troop's event pages. The purpose of this script is to allow you to create an enemy's events once and then re-use it in multiple troops without having to...
  16. Tsukihime

    Troop Surprise Condition

    This script allows you to specify custom troop surprise conditions. The condition must evaluate to true or false, but you are not limited to using probability-based conditions. The condition is specified as a ruby formula, which allows you to create any kind of condition you want once you...
  17. Tsukihime

    Enhancing troop functionality

    A troop is a collection of enemies. The troop editor in the database allows you to visually place enemies on the screen and set up troop events that will run during battle. These troops are then set up as random encounters on a map or as evented battles. A number of scripts are available...
  18. Tsukihime

    Troop Placeholders

    This script allows you to create troop "placeholders". These are special types of enemies that will be replaced with an actual enemy when they are encountered, allowing you to create random troops while managing them using the troop editor. Each troop contains a set of "placeholder rules"...
  19. How to clone enemies in a troop no scripts

    Splitting enemies in a troop: I was fooling with this and got it working pretty good so I wanted to share one script free method for cloning an enemy in a troop. (If there is a more efficient way to handle multiple splits in a troop without duplicating skills and common events as you will see...
  20. JLeeT82

    Invisible Encounters (ACE)

    Working on a survival horror RPG. Part of this design is that I am going to emphasize unique monster encounters. One of the creatures I am working on begins the encounter completely invisible with a high evasion rate. Upon striking the enemy down to 80%hp, the enemy becomes visible. This is fine...

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