i was working on a earthbound styled engine, i put an npc to fight, when i enter on battle I saw this text saying:
"Script "Yanfly Engine Ace - Visual Battlers v1.0" line 296: TypeError occurred.
nil can't be coerced into Fixnum"
then, i tried to go on the line and i saw this...
Apologies if this is wrong place, but I couldn't find anywhere else to post.
Anyway, as soon as I open RPG Maker MV it instantly says that the program has stopped working. I have tried the usual suspects like restarting, reinstalling, administrator and other permissions but nothing else has...
During an event I want to briefly change the character's sprite when they are transferred to a different location. I found that doing that on the same map caused the player to instead be transferred to the entrance of the map instead.
I duplicated the map and changed the location to the...
I'm having issues with fonts loading properly in MZ. I'm trying to use a custom font that worked in MV, but when I load it into MZ, it doesn't read my font and uses some alternative default font.
Here's what I've done so far:
The screenshot above shows:
I copied the font name...
Hi everyone, I'm having trouble saving .json files in RPG Maker MV. I'm able to save certain character portraits just fine, but it seems like if I add a certain feature and then try saving it freezes, and I have to exit and re-open the program again. I have a feeling it has something to do with...
I've gotten the infamous "could not load game.file message, and need help restoring it. Past threads didn't offer anything that helped, could some one explain it in laymen's terms so someone as un-tech savvy as me could fix it?
I'm trying to reference the agility parameter of a party member, rather than a specific actor in the database since the party will be constantly changing/chosen by the player throughout my game.
So basically what I'm trying to find is the agility parameter of party members 1, 2, 3, and 4.
I'm trying to move the sprite the event is using in the project I am creating. For some reason the sprite won't go in certain directions even though it is perfectly fine for sprites to move there. For example: I want the sprite to move down once and then move right a few squares. The sprite...
Hi, I am currently making a game and I have a problem with the SV battler standing on my background is there an easy way to move him down a bit
Alright so I was trying to show off what I made to a friend, and unfortunately I choose the same folder as the Deployment zone because I assumed it would be somewhat of just an EXE
Unfortunately, it was not so, and thus the filesize was far too big to work around.
Now, my issue is...
I've stumbled across a problem where sometimes if an enemy is defeated
the battle log gets stuck. Here is a video i made showcasing this issue:
I even showed off the scripts I'm using.
I'm stumped because I can't seem to find anyone else talking about this issue.
Wondering what kind of problem that I have. So my father went and got the save file for me and I loaded it onto another P.C. Everything seems to be in order. But I hit test play and just a black screen. Nothing else. Now, I have Himeworks, plugins for putting my logo on the screen. Switched it...
Upon trying to preview my game, I get an error that says "Failed to load extension from... (the folder the game is in). Invalid Key in Icons: '2550'." We've not changed much in the game, however we did recently install GENE. Anyone know how to fix this?
It happens when we make the...
I am sorry in advance if this is not the right place to post my question as this is my first time on the site, but when trying to run my game I currently receive the error message :
Failed to load extension from: . Manifest file is missing or unreadable.
I have no technical...
So I'm trying to make a Coup de Grace attack where the damage dealt is only 1.1*attack under normal circumstances, but it jumps up to 10*attack if the enemy is under 20% HP. However, all of the formulas I've tried so far just do not work at all.
Using if b.state?(20% hp weakness state); (extra...