turn start

  1. Porcelain

    Preventing the battle status window from centering at turn start and changing fill direction for gra

    I'm assuming both of these are simple script edits, but I just can't figure them out. For the first one, I want the battle status window to stay on the right when the player is done entering commands. By default, it centers itself when the command window closes. I've looked over the functions...

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Froggo32 wrote on Soulrender's profile.
I have to ask, who's on your pfp? The character really reminds me of Edgeworth from Ace Attorney lol. I'm really curious.

I'm trying to port L10nMV.js into XP, may probably (because this is my toy project in hobby) coming to XP, VX, VXA.

Learn more about L10nMV.js : https://github.com/Creta5164/L10nMV.js
L10nMV.js forum post : https://forums.rpgmakerweb.com/inde...r-game-without-modifying-your-project.120813/
Here's a gif of the reflection. Ace has some pretty cool sprite effects.
Not RM related but I've been working on this for the past 2 months as a student project. Now that it's done I can finally go back to do some mapping lol. Here's a clip of it.

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