by Kyonides Arkanthes
Did you ever want to know how does it feel like to get truly weaken by a foe? :confused:
Now you can! :LZYshock: Just let my script help you create a state that will reduce your PDEF or MDEF by some points every turn till the state wears...
Hi ! i am using almost all plugins of Yanfly (Battle Core, Buff and States etc....)
And i want to do a state that when it wears off will do a skill.
For exemple this state can be put on a foe and will stay for 3 turns then damage him when the state wears off.
Is someone know a code that can...
Hello i want to make a Mario party style board game with RPG maker mv but i have Some questions
1 How do i make turns for each player
2 how can i make a select how many players button
3 how to choose what player you want (from 8 available characters)
4 how do i make a dice
5 how do I make it so...
I want to be able to choose each actor action when their turn comes instead of picking actions for the whole party at the beginning of the turn. I would still like it to be based on Agility, but I do not want a full CTB unless there really is no other option (in which case, I might drop the...
I was wondering how to make it so a skill in battle has a delayed effect after x amount of turns. I want to give my party a huge buff and then after 2 turns (which is how long the buffs will last) my entire party loses 50% of their hp. Is there anyway to do this or am I just overreaching?
This script provides the ability to run RGSS3 methods/formulas during the
start and end of turns.
These can be used...
Hello. I've recently run into a problem and I'd like to ask for help.
I'm working on a very small project with an extremely simple combat system, as I need complete control for most of the things that I have planned to work properly. I've already managed how to eliminate most random events, but...
I know I'm not the first person to ask this, but I'm going to throw this out there, anyway.
I'm looking for a way to implement a two-or three-turn attack. Most people here are familiar with the Jump attack from the Final Fantasy games or the Dig, Fly, Dive, Future Sight and Solarbeam attacks...
As you can probably tell by my post count, I'm new to the forums, so I'm sorry if I'm posting this in the wrong forum.
I got RPGMVXAce today and after brushing up on the basics (and remembering some of my experience with previous versions of the software), I have concluded it's time to...
The "docs" are honestly soo frustrating. Eg. positionType : "Returns the current position type of the message window." Yes, great. could you please also tell me if 0 was bottom or top, so i don't have to start a playtest to see, because i keep forgetting it all the time, and what are the docs even for, if not that? (it's top btw...)