tutorial development

  1. nio kasgami

    How to Extends / Alias / Overwrite existing class in MZ/ ES6 [Tutorial]

    Hi there! As MZ is now officially confirmed to be full ES6 us programmer can now use the ES6 javascript as the official javascript coding standard. ES6? what is the differences between ES5? Well here's a quick look at how class are defined in ES5 and ES6 // ES5 class function Scene_Dummy() {...
  2. Macgyver831

    Forced menu movement

    I'm looking to create a tutorial that works as a sort of cutscene. I don't want the player to have control outside of progressing dialogue. It would play out like: Open menu screen, dialogue, cursor moves to equipment, opens tab, dialogue, more cursor movement and such. Is this possible at all?
  3. Canini

    Creating a collection of "realistic" animal events

    As I have been working on my game I have developed a fairly large list of animal events that behave in a "realistic" fashion. Rabbits running away chaotically when the player gets close, dogs barking and wild horses running in a herd when a character comes near. I want to make a tutorial thread...

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Who would think putting a power button on a side of a laptop is a good thing? You want to move the laptop and you suddenly press the button.
The second draft of my script is almost done, and I don't think I'm going to write a third draft. I'll make changes to dialogue here and there, but I'm happy with the series of events the way they are.
How you feel about font and dialogue box changing for every main character while the minor cast and regular npc get their own styles? Too much?
Just found an obviously custom effect (i.e. edited by me) in my resources>sounds folder called "rip jaw off". Dear Lord what is wrong with me as a person that at some point I needed a sound *specifically* for THAT??
(...rhetorical question.)

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