tutorial

  1. l8rose

    Making a Movable Wall with Events

    This tutorial covers creating a movable wall as seen in the following brief video. Designed For: Rpg Maker MV Requirements: RPg Maker MV, Orange Mapshot and an Editing Program Using events and a slightly over large image, you can easily create a moving wall event. It does involve a small...
  2. KPanda

    Help with "Display a red square on screen" (Scripting tutorial) [SOLVED]

    Hello. I the Setup a Test Bed tutorial at the beginning of the Scripter's Guide tutorial ( https://asset.visualnovelmaker.com/help/index.htm#t=Setup_your_test_bed.htm&rhsearch=wait for input ) I followed the instructions up through "Display a red square on screen " However, I can not get the red...
  3. Avery

    Doing some magic with colors on faces - recoloring faces

    Hello folks! I wanted to write a tutorial about face editing next, but I figured, that having one about recoloring is a step that I should take before. Also, this tutorial is made with GIMP: https://www.gimp.org/ (Insert a passive aggressive comment about: "I do not have a graphic program, so...
  4. AuraTheDoof

    Changing Text Colors

    Is there any way to change the default colors for terms like LV, HP, and the parametres?
  5. Kuro DCupu

    DCupu Eventing - Cinematic Border

    What is this about? One of my experiment that allow smooth drawing black border via eventing. Modified to be user friendly and easy to study. Normally, we don't want black border in our game. But this black border can be treated as a cinematic effect. Requirement Apprentice knowledge of how...
  6. Kuro DCupu

    DCupu Eventing - Temporary Bar v1.1

    What is this about? One of my experiment that allow smooth drawing of temporary bar via eventing. Modified to be user friendly and easy to study. Including interaction mode as the extra. * Please pardon the video... I'm suck at video editing and gave up half way. Requirement Adept knowledge...
  7. Kuro DCupu

    DCupu Eventing - Camera Zoom v1.1

    What is this about? One of my experiment that allow smooth "zooming" feature via eventing. Modified to be user friendly and easy to study. Requirement Apprentice knowledge of how script call works in event. Understanding of how parallel common event works. A switch (Zooming Mode), 2...
  8. waterrune

    RPG MAKER MV DOCUMENTATION

    Dear Everyone, I have created a documentation on the basics of using RPG MAKER MV engine so that it will be easier to understand and learn faster. Do let me know how you find the documentation so i can improve it for the rest to read and learn! Link:
  9. DarkKxng101

    RPG 2000/2003 Tutorials

    Hey found a website but it's in Japanese, once you translate it there is a ton of Tutorials on setting up your own Custom Menu Systems, Custom Battle Systems and Custom Title Screens, along with other event and picture related stuff and also how to do them with events as well. Link in spoiler...
  10. Xyonel

    list with column and row

    hello, someone could direct me trough the creation of a list with row and column where I can move freely with mouse and keyboard? I do not want the plugin, nor the complete script code, I want to learn. just suggest right approach :) this serve as a card album with card icons and #number of...
  11. JSON Keeping all text centred

    Is there anyway to do text alignment in VNM? I am trying to align all the text to the centre of the message box Kind of like how this is all centred now Any ideas on how to do this? Thanks in advance!
  12. Des

    TF Mapping Tutorial: Cliff Walls

    Before we get started, I also want to make a special note. IMPORTANT: Gameplay and level design comes first. This tutorial doesn't cover level design-- I'm only talking about maximizing the tileset to make good-looking areas. Prioritize player readability and navigation over visual interest. If...
  13. MilkZ

    Pokémon trainer AI?

    I’m making my first game and for battles I plan on using something similar to how battles are started in Pokémon (Trainer Sees player and initiates Battle) I’m not making a Pokémon game But would like to know how to do this
  14. J-G

    Line of sight event help.

    Is it possible for someone to make a tutorial video or help me creating an event? I'm trying to have an enemy spot my player when only facing down. When enemy faces any other way nothing should happen. I just cannot seem to figure out how to event this. Thanks in advance
  15. Batch method - Converting multiple images to 8-Bit PNG

    FS-PR0.png --- Introduction: Learn how to convert batch graphics for use in Rm2k/2k3, Game Maker (Old Version), MMFusion (Old Version) and other engines that use 8-Bit graphics. An example is the images in this topic, originally the size of 378 Kb (24/32 bits), now the size of 120 Kb (8...
  16. Poryg

    #13 - invoke an action

    Part 13 is up! In this part we will examine the background of how MV handles actions in battle and we will also learn how to invoke one. Great for custom battle systems! Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio Code (which I use) or Eclipse), some...
  17. Xyonel

    yanfly action sequence 1 2 3

    Hello everyone, This is my first public post here(yay) I'm glad to see a thriving community among all rpgmakerians :p I hope some of you could help me understanding some of base working property of those plugins cause even if my use of those is simple I've encountered many bug and missing...
  18. Poryg

    #12 - Custom state effects in battle

    Part 12 of the tutorial series is now up! Previously when you wanted to make an awesome state, you were tied to Yanfly's buffs & states core. That's about to change. This video demonstrates how can you create your own cool states. Required: An IDE (some of the most popular ones are Atom...
  19. Poryg

    #11 - introduction to battle scene

    Part 11 is now up! It wasn't my original plan, but I'm going to devote a couple of videos to battles as battles have been by a large margin the most requested topic to cover. So, in this video I'll introduce you to the core variables inside Scene_Battle. Required: An IDE (some of the most...
  20. Poryg

    #10 - pitfalls of PIXI

    Part 10 of the tutorial series is up! In the past videos you may have seen me use PIXI. Sprite.fromImage instead of MV's default sprite stuff, but I've always said you shouldn't use it unless you want to deal with the pitfalls of PIXI. So I explain some of them in this video. If you don't intend...

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