tutorial

  1. nbgamemaker

    Puzzle tutorial.

    So i'm planning to add puzzles to some of my dungeon, and would love a tutorial to teach me how to make it so that players can't progress to another part without using a key item.
  2. Build an RPG from scratch. Ep4 - Actor, Class, Skill Set Up 1 28/05/22

    Episode 1 - Fail to Prepare, Prepare to Fail. In this first episode of the series we begin our rm journey. We start out with basic project management and setting up our projects.. Requirements: RPG Maker MZ HackNPlan.com (or any other project management software) - No link because I'm unsure...
  3. Kitten2021

    How to create a Battle Tutorial event - within a battle

    Hello, I have someone that has never played an RPG Maker game before, and I am trying to make a game specifically for him to enjoy - but I am running into a bit of a confusing issue. I would like to run him through his very first battle with a tutorial, you know, the whole "We're against XYZ...
  4. [VXACE] How to show picture after press start game before transfer to map

    Hello RM members, could you help me please, how to show picture and SE after i press start game but not transfer yet. The action like this: [title] > push start game > show picture (ex: a intro page) (with smooth transition) > push again > remove picture > SE > then normal transfer to map...
  5. ts50

    Creating Basic Downed Poses

    If you need a sleeping sprite of one of your characters, it's fairly easy to do with RM's chibi characters. More realistic characters may not work so well with this guide, but it's perfect for RTP. This is only a basic edit; look elsewhere for complex re-spriting. Essentially, what you'll be...
  6. Cawkmage

    Making better pixel art for my game.

    To cut straight to the fat of it, I need a tutorial on drawing better pixel art. I have been thumbing through the forums, trying to find a tutorial on drawing better art. I drew up some stuff that is... OKAY in my opinion but it could be soooooo much better. I am not a pixel artist, but I do...
  7. airair396

    Reverse HP gauge?

    I want the enemies in my game to have a gauge that starts from 0 and when you attack it keeps going up and then you win when the gauge goes to 100! Lol is this possible?
  8. DestroyDX

    Luna engine help

    Hey there game makers! Just got luna engine and was wondering if anyone can give me a detailed explanation on how to use it for menu screens. Don't need a battle scene tutorial. Also was wondering if you can use it on screens that are added through plugins like yanfly's quest journal.
  9. How to make my game so it can be played on android and uploaded to play store

    I finished my game and ready to test it on my android. Problem is some of the tutorial are outdated, so I need a latest tutorial on how to make this work. I am a noob at programming and don't have any idea how this work
  10. HiddenAlchemist

    Creating a Geomancy / Terrain Skill with Events in MZ

    HiddenAlchemist's Geomancy / Terrain Skill with Events tutorial for MZ! Brief description: This is a tutorial on how to remake the "Geomancy" skill from the Final Fantasy series (also called Terrain or Gaia). This technique lets a character "draw magic from their surroundings" and produce a...
  11. Lyonel_Dangue

    Making Cinematic Black Bars (Borders)

    Hey, guys, I want to share this cinematic black bars I made, its very simple and was made for the resolution 1109x624 (Default - 16:9). Create a Parallel Event on the beggining of the game and make it show the picture I made (See Spoiler), configure the picture to appear at Center (600, 300)...
  12. Daphne04

    Help variable script call: QTE [Solved]

    Hello everyone. I ran into some issues while following the Eventing a QTE: Time Hits Minigame tutorial by Hiddenone. (I use VXACE, but the tutorial is for MV.) For most of the tutorial, everything worked the way it was supposed to. But at the 'Checking if the player hits the goal' part, it...
  13. Laughterofman

    What's the general consensus on tutorials?

    Disclosure: I'm a newb. I bought RPG Maker MV on steam sale about a month ago. That said, I've invested heavily into it (time, money, and research). I am using a ton of Yanfly plugins, as I felt that they helped convey the kind of game I would want to play, and therefore make. Problem is, there...
  14. Pandappuccino

    How to Make a Card Matching Game Without Scripts!

    PREFACE: There are probably easier ways to do this. This is how I did it, but you can experiment and come up with your own solutions; I mostly did this just to see if I could do it without any help. One of my favorite little mini-games in a classic game is the N-Card from Super Mario Bros. 3...
  15. desertbriar

    Mapping and Map Design tips

    Hello! I made a little guide on mapping techniques I use. This may or may not be more advanced as it assumes you know some of the basics of the map editor. This tutorial doesn't cover autotiles, I don't really use them since I prefer more detail with manual mapping. I usually draft my maps in...
  16. ovate

    Creating a game without installing RTP in VX

    In RPG Maker XP, you're able create a game without RTP by Game tab > Select RTP > None RPG Maker VX does not have this feature. You need to edit Game Configuration settings (ini file) After you Compress Game Data, leaving Include RTP Data unchecked. Open Game.ini file in your game folder with...
  17. RajaNaga

    RMMV Help with HUD

    Hello everyone, i'm making a project that i want to use a HUD with hearts instead of a life bar, my problem is i don't know how to make it, i'm a beginner in RPG Maker and i don't understand well how variables work (supposing HUDs use variables). The way i want is, when the player walks arround...
  18. Wecoc

    Some tricks to optimize the autotile slots

    One of the problems with the autotiles in RPG maker XP is each tileset only has 7 autotile slots. That limit is probably one of the most difficult to break in the program, but at least some tricks can be used to optimize their use. Today I will present a few here, some more obvious than others...
  19. Wecoc

    All you need to know about Windowskins

    On this tutorial, I will talk in detail about the Windowskins in RPG maker XP. The Windowskin is the graphic used to draw the windows that appear in the game. PART 1. Parts of the Windowskin Here you can see the limits of each part of the graphic A. This part is the back of the...
  20. Lord Vectra

    How do you guys handle tutorials?

    I'm just curious if anyone has any tips on tutorials. How do you go about them, how do you decide when a tutorial is sufficient, etc.

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Took some trial and error, but I managed to create "visuals" for underground dig path regions.
Couldn't sleep at all so I started working on the topmost deck. I've had to make several deviations from the Imperator/Berengaria's deck-plans to accommodate MV's movement, but 100% accuracy was never my intention.
Still no name for the poor ship...:kaodes:
Screenshot-2022-06-25-053308.png
ScreenShot_6_24_2022_9_20_7.png
Here's Mike when you get a preemptive strike in battle. There's another one for when an enemy sneaks up on you too.
Suddenly, games mean nothing. The money spent was worth it to bring souls towards the light of life. May God bless my path forever. I pray that all are shaken for truth and poured out flat on the table of true understanding, knowledge, and wisdom. Bless you.

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