hello, someone could direct me trough the creation of a list with row and column where I can move freely with mouse and keyboard?
I do not want the plugin, nor the complete script code, I want to learn.
just suggest right approach :)
this serve as a card album with card icons and #number of...
Is there anyway to do text alignment in VNM?
I am trying to align all the text to the centre of the message box
Kind of like
how this is
all centred now
Any ideas on how to do this?
Thanks in advance!
Before we get started, I also want to make a special note. IMPORTANT: Gameplay and level design comes first.
This tutorial doesn't cover level design-- I'm only talking about maximizing the tileset to make good-looking areas. Prioritize player readability and navigation over visual interest. If...
I’m making my first game and for battles I plan on using something similar to how battles are started in Pokémon
(Trainer Sees player and initiates Battle)
I’m not making a Pokémon game
But would like to know how to do this
Is it possible for someone to make a tutorial video or help me creating an event? I'm trying to have an enemy spot my player when only facing down. When enemy faces any other way nothing should happen. I just cannot seem to figure out how to event this.
Thanks in advance
FS-PR0.png
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Introduction:
Learn how to convert batch graphics for use in Rm2k/2k3, Game Maker (Old Version), MMFusion (Old Version) and other engines that use 8-Bit graphics.
An example is the images in this topic, originally the size of 378 Kb (24/32 bits), now the size of 120 Kb (8...
Part 13 is up!
In this part we will examine the background of how MV handles actions in battle and we will also learn how to invoke one. Great for custom battle systems!
Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio Code (which I use) or Eclipse), some...
Hello everyone, This is my first public post here(yay) I'm glad to see a thriving community among all rpgmakerians :p I hope some of you could help me understanding some of base working property of those plugins cause even if my use of those is simple I've encountered many bug and missing...
Part 12 of the tutorial series is now up!
Previously when you wanted to make an awesome state, you were tied to Yanfly's buffs & states core. That's about to change. This video demonstrates how can you create your own cool states.
Required: An IDE (some of the most popular ones are Atom...
Part 11 is now up!
It wasn't my original plan, but I'm going to devote a couple of videos to battles as battles have been by a large margin the most requested topic to cover. So, in this video I'll introduce you to the core variables inside Scene_Battle.
Required: An IDE (some of the most...
Part 10 of the tutorial series is up!
In the past videos you may have seen me use PIXI. Sprite.fromImage instead of MV's default sprite stuff, but I've always said you shouldn't use it unless you want to deal with the pitfalls of PIXI. So I explain some of them in this video. If you don't intend...
So one of the things I have always loved about Skyrim and Elder Scrolls Online is the fact that you can find books and read them and when you do they'll level up a skill of yours. It makes reading the books feel more useful and is definitely world-building. I recreated an effect like that in Rpg...
Hello, fellow rpg makers!
Part 9 of the tutorial series is up. In the previous video I showed how to load a custom $dataFile, but there are cases where this is not enough. So in this part I'll show you how you can manually load any file you want and I'll also demonstrate how you can make a...
Hello, fellow rpg makers!
Part 8 of the tutorial series is up. In this video we will save and load custom variables as well as custom $dataFiles.
I forgot to plug in my microphone, so I made up for the bad sound quality with subtitles.
Required: An IDE (some of the most popular ones are Atom...
Hello, fellow rpg makers!
Part 7 of the tutorial series is up. Time to talk about events and event commands, including plugin command!
I forgot to plug in my microphone, so I made up for the bad sound quality with subtitles.
Required: An IDE (some of the most popular ones are Atom, Sublime...
Hello, fellow rpg makers!
Part 6 of the tutorial series needs no introduction. So many people like button menus, so many want real-time mouse handling... And surprisingly enough, it's not that difficult!
Required: An IDE (some of the most popular ones are Atom, Sublime text 2, Visual Studio...
Hello, fellow RPG makers,
Part 5 of the series is now up. We're stepping one layer deeper and when we previously learned about canvas blitting, this time we'll learn straight about sprites and in which order they are rendered, what's below and what's above. But before that happens, I'll talk...
For anyone that's using Moghunter's Chrono Engine, and having trouble with unwanted behavior where all the enemies onscreen engage in the battle, I found a work-around! =D I tried to be as detailed as I could, but please let me know if you need any help! I know this is a long process, but it has...
Hello, fellow RPG makers,
Part 4 of the series is now up. After a rather theoretical part 3 we will finally learn some fun stuff. Button backgrounds, custom size window commands, make any menu you will ever desire!
Required: An IDE (some of the most popular ones are Atom, Sublime text 2...
Hello, fellow RPG makers,
Part 3 of the series is now up. As the title says, nothing fancy will happen, it's just an introduction to the window types of MV and their main differences. Also it contains an explanation to the problem we had in the previous episode, where I tried to draw images...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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