1. tale

    Kanji - Pictures without Shake

    picturesWithoutShake.js ver.1.00 Creator name: Kanji the Grass Overview Pictures remain still on screen shake Could be worthwhile for pictures used as user interface. (if project uses screen shake at all) Specified pictures are going to move in the opposite direction of parent element's...
  2. tale

    Marker Tileset (Hidden Tileset)

    MarkerTileset - Version 1.0.1 (2020/06/03) Creator name: Triacontane Introduction Tileset can be hidden in game however visible for editor. Please specify in the Note box for the hidden tileset. [Tilesets] <HiddenTiles:A> // [A] tab is hidden in game. Specified up to E When using multiple...
  3. tale

    Menu: Centered Title, Copyright Text, Save Scroll, Max Exp, Profile Scroll

    Centered Title Command Centers title command texts and 5 characters wider. Preview Installation Paste this script above Main. Script __________ Copyright Text Shows copyright text on the title screen (Under Constant, set your text for copyright) Preview Installation Paste this script...
  4. tale

    Enemy Icon

    MNKR_EnemyIcon - 2020/03/25 Creator name: munokura (edited by: Triacontane) Introduction Icon is shown in front of the enemy's name in battle. Features - Icon is shown in front of the enemy's name on the battle screen. Parameter, Default 16 If 0, icon is hidden in the left. Use the tag...
  5. tale

    Kanji - Smooth Cursor Movement, Simple Dash Effect

    Smooth Cursor Movement - 2018/09/21 Creator name: Kanji the Grass Overview Cursor moves smoothly, slight improvement from default except not much customization Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration. Installation Paste this script above Main...
  6. tale

    Few of Kido's plugins

    2019-12-05 Menu Game End Quit the game by shutting down from menu. Instead of returning to the title, it ends the game. Dropbox link: https://www.dropbox.com/s/0kw7mbu942j5mgt/MenuGameEnd.js?dl=1 Enable Video Alpha Enables video alpha transparency By default- game hides the screen when...
  7. tale

    MPP_WindowPropertyCustom

    MPP_WindowPropertyCustom - 2017/12/21 (ver. 1.0) Creator name: Mokusei Penguin Overview Allows modifications to windows appearance according by property. Can be done through parameters. Features- What can be changed ・Line Height ・Font Size ・Padding (margin width) ・Background Opacity Changing...
  8. vico

    More fluid caterpillar (party members behind hero)

    Hi everyone! I have a question about the default MV's caterpillar: IMO its very rigid, and i'm searching for a plugin which gives a more fluid look to other party members (like a small delay to start moving, other formations, etc). One example of what i'm looking for is from Chrono Trigger...
  9. Hollow

    [SOLVED] Centering Help Window Text

    How would this be done? The draw_text_ex method has no alignment options; I've tried manually setting the x value by using the text_size(#).width method, but because I'm using Yanfly's Message System, there are escape codes in the text that are being counted in the calculation, causing the final...
  10. dungeon diver

    Reversing the HP/MP Standard

    I want to do something slightly different with the values that have conventionally been used to abstract a character's well-being, but as a relative newbie to VXA's conventions (though OK with ruby) I'd appreciate knowing beforehand whether what I'd like to do is plausible and where I'd need to...

Latest Threads

Latest Posts

Latest Profile Posts

Well, I've decided I'll take a break on making Forgotten Eclipse...and Make a mod for FNF
Trailer for my new game.
last one for a while
MythicRuss wrote on gothicvoid's profile.
hi, i was looking thru ur awesome stuff, and was looking around the internet, how in the heckin heck do i get the hiddendoors to open? im addng them to the doors event but they just appear as solid walls, btw am total noob lol

Forum statistics

Threads
110,309
Messages
1,052,201
Members
143,344
Latest member
KiboQuinn
Top