Skip First Title
If there's no save file, the game starts a new game without a title screen.
Note: The event command [Return to Title Screen], will be displayed as usual.
Preview
Installation
Paste this script above Main.
Script...
picturesWithoutShake.js ver.1.00
Creator name: Kanji the Grass
Overview
Pictures remain still on screen shake
Could be worthwhile for pictures used as user interface. (if project uses screen shake at all)
Specified pictures are going to move in the opposite direction of parent element's...
MarkerTileset - Version 1.0.1 (2020/06/03)
Creator name: Triacontane
Introduction
Tileset can be hidden in game however visible for editor.
Please specify in the Note box for the hidden tileset. [Tilesets]
<HiddenTiles:A> // [A] tab is hidden in game. Specified up to E
When using multiple...
Centered Title Command
Centers title command texts and 5 characters wider.
Preview
Installation
Paste this script above Main.
Script
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Copyright Text
Shows copyright text on the title screen (Under Constant, set your text for copyright)
Preview
Installation
Paste this script...
MNKR_EnemyIcon - 2020/03/25
Creator name: munokura (edited by: Triacontane)
Introduction
Icon is shown in front of the enemy's name in battle.
Features
- Icon is shown in front of the enemy's name on the battle screen.
Parameter, Default 16
If 0, icon is hidden in the left.
Use the tag...
Smooth Cursor Movement - 2018/09/21
Creator name: Kanji the Grass
Overview
Cursor moves smoothly, slight improvement from default except not much customization
Note: This can be alternative to RPG Source 'Smooth Cursor' script without configuration.
Installation
Paste this script above Main...
2019-12-05
Menu Game End
Quit the game by shutting down from menu.
Instead of returning to the title, it ends the game.
Dropbox link: https://www.dropbox.com/s/0kw7mbu942j5mgt/MenuGameEnd.js?dl=1
Enable Video Alpha
Enables video alpha transparency
By default- game hides the screen when...
MPP_WindowPropertyCustom - 2017/12/21 (ver. 1.0)
Creator name: Mokusei Penguin
Overview
Allows modifications to windows appearance according by property.
Can be done through parameters.
Features- What can be changed
・Line Height
・Font Size
・Padding (margin width)
・Background Opacity
Changing...
Hi everyone!
I have a question about the default MV's caterpillar: IMO its very rigid, and i'm searching for a plugin which gives a more fluid look to other party members (like a small delay to start moving, other formations, etc).
One example of what i'm looking for is from Chrono Trigger...
How would this be done? The draw_text_ex method has no alignment options; I've tried manually setting the x value by using the text_size(#).width method, but because I'm using Yanfly's Message System, there are escape codes in the text that are being counted in the calculation, causing the final...
I want to do something slightly different with the values that have conventionally been used to abstract a character's well-being, but as a relative newbie to VXA's conventions (though OK with ruby) I'd appreciate knowing beforehand whether what I'd like to do is plausible and where I'd need to...
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