MJMJS_OneSaveDataInfoMenu 1.0 & MJMJS_OneSaveDataSaveWindow 1.0
So you just want your game to just basically load One Save... Not two, Not four and most definitely not infinity universes just one
well I got you the solution and also allows to give more...
I'm currently using Yanflys Charge Turn Battle system (yes, I am aware, that the support has been discontinued :kaoblush:) and I wish the turn order display to show more than one turn.
This is how it currently looks:
This is how I would like it to look:
Now I'm not sure if it...
One of the complaints I have heard from play testers regarding my game is that it's too hard to keep track of what's going on in combat.
Is there a way to stop the game as each spell's combat text is displayed, and then prompt the player to press continue to move on to the next turn?
I got this idea from the Duelist class in 7th Dragon III Code VFD.
I would like a plugin that allows actors to draw cards and have skills consume them. Just variables, the cards don't do anything on their own. There isn't even a deck, actors just have a hand and a predetermined chance to draw a...
The following is what I'm trying to get working (the project is based on the the Action-UI).
I got the implementation somewhat underway, but as I kinda suck at coding, here are the problems I ran into:
- while I got the bars from horizontal to vertical, they go from top-to-bottom and I need...
Hello! I'm using SumRndmDde's HUD plugin to have a small menu of collectibles visible onscreen, however I want to use it specifically to only appear when the player has the main menu open, so that the player can see the totals of all the different kinds of items they've collected. I already...
I haven't been able to find much on editing the UI except in the case of replacing the menu/dialogue boxes with images, which is great. But I have a few other ideas.
1. Is it possible to change the font of any given text in the game?
2. is it possible to keep the menu/message boxes as they...
Recently I've been trying to get better at some of the things in scripting that I'm not so good at (read: terrible at). I have this test case, where if I can figure out how to do it, I'm going to make a menu transition, where between menus in the game, the individual windows fly off...
We're looking for a way to completely re-skin all of the HUD/GUI in RPGMaker MV, (main menu , dialogue box ,shops , battle menu)
I have searched online and the only thing I saw the HUD/GUI editor from sumrndmdde...
Hello community! I'm starting a new project and i figured out i will need a very unique/personalized HUD UI. I don't wanna bore anyone with details but basically i would like to add different metters in the shape of bars that diminish for different reasons (wether fighting if it comes for health...
I'm looking for someone to make some changes to a script that replicates the fusion system from the Shin Megami Tensei series. While the script is mostly complete, there are still some bugs as well as changes I'd like to make.
Below is a general description of the fusion system...
Hello, everyone. I'm not sure if this is the best spot for this question so please let me know if this is a mispost
The project I'm working on utilizes the Absorption Barrier plugin by Yanfly.
I've done a great deal of...
Witch's House Menu (Imitation) Ver 1.1.0 | 2016.08.12
Creator name: lctseng
A menu similar to Witch's House
- Menu reminiscent to Fummy's The Witch's House
Paste this script above Main.
Credit and Thanks- 魂 (Lctseng)
License - Apache License...
This extension is nothing huge, actually. I just needed this function for a project I'm working on.
A very very small extension to show the player what chapter they're playing and what part of the day it is at the moment.
With permission from コミュ将 (comshou), I'm sharing Window graphic here.
Feel free to modify however you like. You can use this if you own a copy of MV.
Since it's a modified RTP material, credit "KADOKAWA" also credit "com-sho" is optional.
I designed this simple UI (one of my first attempts:kaoswt:) under request for a skill trade in Project Recruitment. Since VNM community is pretty small, I don't expect anyone to really use it, but feedback is warmly welcomed (especially since I'm an amateur scripter and not even an...
So I haven't really bothered attempting to reskin any of my windows yet other than trying out a reeeaaaaally old window skin from a flash game I made back in 2013. As I attempt to figure out where I want to go with the UI look from here, I find myself wondering about all the bars--HP bars, MP...
dsScreenLayoutSize - ver1.0.3 (2018/09/08)
Creator name: Douraku
Plugin for resizing menu screen layout
- Parameters for height and width layouts of Map, Menu, and Battle.
When changing the screen resolution with YEP_CoreEngine or etc.
You can set the size of menu...
dsBattlerSelect - ver1.3.0 (2015/12/27)
Creator name: Douraku
Display cursor for selecting battler during battle. (front-view and side-view)
- Alternate interface for selecting a target.
- You can include your own cursor for selection.
-- Under folder of...