Hi. i am using this script: https://lescripts.wordpress.com/rgss3/map-hud/
this script allows showing several bars on the map.
I want to show a xp bar at the bottom of the screen (purple bar), because I already have others at the top.
What happens is that this bar is visible at all times and...
I am using the newest, unmodified version of Yanfly's Animated Sideview Enemies.
When an ability adds a state to an enemy it appear under the enemy graphic.
This is a problem with the Anchor.
Changing the anchor to put the Icon in a correct position moves the Status Overlay, Shadow...
First, I would like to know if there's a way to allow the player to walk behind tiles in tileset A, probably with regions. If there isn't it would be a nice plugin.
I have a really annoying problem with that, I made my entire house graphics from tiles A to E and they fit perfect in the 3...
In this rpg maker version, I can't set walls as star fields (or maybe I don't know how to do it?),
so i can't walk under them, or use their tile as event to move under it.
I'm using an event that make the character able to walk through walls and sets its opacity to 20 when he has to...
Hi everyone. I'm using both Galv's Visual novel Choices script and Fomar0153's Faces to Busts script in my game, and I realised that the character bust appears over the choices, which would cover up wordy choices. Is there a way for me to make the choices appear over the character bust? I also...
Software: RPG Maker VX Ace
I was making an RPG, when suddenly I encountered a problem involving ☆ and X icons (Passable tileset).
I was wondering when you go near a cell bar.. from outside the bars you should look like this right?
Screenshot from outside the bars(behind):
It was fine...
..of the major old school series that began in the 80s- early 90s, I still haven't beaten 'a' Zelda game. Mario 64 was the first Mario I've beaten. I don't know if I should give that honor to Link to the Past or A Link Between Worlds(I currently own both). Well technically I've haven't beaten a Sonic either (Game Genie doesn't count =P).
Time to add the "headshot" concept into the game so that people may actually aim at the heads when shooting zombies and get massive damage and armor-pen bonus as rewards.
(The red area is just for visually debug purposes right now. But, it's possible that I will add something that displays the weak spots of enemies in the future.)
Worked on a cutscene skip domino effect using Maker Systems' script as the basis. Basically if I have a batch of cutscenes in a row on different maps, now when you skip one cutscene it will skip the entire set. No more spamming X to skip a scene every new map.
Oh and it will work regardless of where you do it from in the set. Convenient!