It might seem like a weird question, but I'm not sure how to go about updating my game with new stuff and have it acknowledge that some things have changed.
From what I can tell, if you load a save file some things wont get updated, so everything that is NEW and shows up further ahead...
So I realized after 6 months I've been using v1.0 of Galv's pixelmove plugin. I wanted to update it to the latest version, 1.2, to fix the issue with Move Event movement.
Problem is, no matter what I do, my game refuses to update the plugin in-program. I've downloaded the updated version twice...
Holy hell, this has been annoying.
After the new update my battle scenes freeze during the events on Turn 0.
I have my battle scene appear to have a window open from a completely black screen with the battles taking place 'inside' of the window (just images.) These events were working before...
I've looked everywhere for this, and I can't quite find what I need.
I know how to 'update' the game- edit the game file and reexport, just like any file ever- but how would I go about providing the update to players while keeping their save files?
My project will have an update every month...
Hi, i'm still new to RPG Maker as a whole, but i've started to get the hang of a lot of stuff.
When i first started i used a trial version of VX Ace, then i used to script to turn it into MV when i tested the MV trial. I now bought it during the Steam Summer sale. Problem is that i can't seem...
Alternate title: can someone please explain battlebacks to me?
(I was going to post this in the JS support, but I don't think this is plugin related...)
Basically I've been stitching this game 'o mine together, and today I thought "hey, I should have a proper battleback for this battle." So I...
This is the message I get when I select ENGLISH from the newest update installer.
I placed it in the main directory (This PC > Documents > RPGMV) so I'm not sure why it isnt updating.
Am I doing this correctly?
Hello. Just wondering if this is possible:
Skill's formula: ( 50 + user atk ) * variable
Skill's description: "Fire Damage: X"
where X is the result of the formula. This would vary throughout the game depending on the user and variable.
Is it possible to obtain the current user's stats...
I would like to ask what would be better for performance?
-> A fully transparent window with screen size (664 x 504), where everything is in one refresh method and it's updating when one thing in it changes or each frame when needed
~ OR ~
-> Fully transparent windows with...