I created a small guide for those who want to tackle upgrading their projects to PIXI v5. This guide includes the js files from a working upgraded version of MV.
What changes does PIXI v5 bring?
Graphics now as fast as Sprites
If you're using Mozilla Firefox 71 or older, you better pay attention to this serious warning!
You can read the MacRumors article here:
And then you can also double check it here as well...
The "runes" items i'd like to attach to my weapons/armors are not showing up. Help!
The YEP_X_ItemUpgradeSlots plugin is below the YEP_ItemCore as it sugests.
My weapons/armors have 3 slots available by default.
Did i do something wrong ?
see pictures of my settings.
I'm using both Yanfly's Attachable Augments and Yanfly's Item Durability and I was disappointed to learn that they don't seem to natively support each other. Which I think is a massive missed opportunity!
I'm looking for a script that will allow me to create weapon and armour Augments that can...
I'm attempting to create a skill that upgrades a stat and expends items when used, then increases the required item that is used permanently.
I thought I had this solved, but unfortunately the common event I'm calling does not seem to increase the actor's stat at all. I suspect the...
I've been looking around for several plugins to do what I've been wanting, such as Yanfly's 'Upgrade Slots' and Crafting systems and whatnot, and cannot find any Plugin that does what I'm trying to do.
The idea of this plugin is to go to a Blacksmith 'NPC' and upon talking to the Blacksmith...
So I'm using Yanfly's Item Upgrade Slots plugin to allow players to upgrade Weapons and Armor ONLY from a specific NPCs (Players can't upgrade items in main menu everywhere they want).
When the game start I used PluginCommand: HideItemUpgrade to prevent players from upgrade items from the...
I am a decently experienced RPG Maker user, but not proficient in Java. I have a dilemma that is crucial to my game and was wondering if anyone could help me out. I have searched extensively for a solution but have found nothing that matches this. Here goes:
In my game I have items...
So im looking to make a sort of blacksmith upgrade system that affects one of my characters. Im thinking that with it, one specific character can make upgrades to her weapon but its only her that would be able to. After gathering certian materials you can make lets call them upgrade orbs to slot...
I am looking into adding new states with new animations to my project. As of yet, I've found two plugins that mostly fit the bill for what I'm looking for, but for either of these plugins I would require a new feature to make it 100% fit my need. I'm hoping someone can help...
I'm not sure if this is partially covered in YanFly's Learned Skills Plugin, but I'd like to see a plugin that allows for the expenditure of points (Story Points according to my project's nomenclature, but essentially Job Points) upgrade the effectiveness (i.e. the damage/absorption values, as...
okay so i like doing punny stuff for titles but i know this one is going to get missed by everyone not because i'm so terribly bright but because nobody's gonna have read the damn thing from the damn book i don't know the damn title of anymore. so how can i expect you to know it when i forgot...
When using Yanfly's Item Core, Item attachable augments, and item upgrade slot plugins...
Is it possible to add both permanent upgrades and the attachable augments (which are not permanent) to the same item such that it has both upgrade slots and augment slots?
This morning Steam updated RPG Maker to v1.3, and as such I copied over the rpg_X.js files to my ongoing project, and also copied the new Pixi js and two new pixi additions. However, when I run my project I receive this error ...
It runs fine if I revert the rpg_X.js files to...
So been playing around with yanfly's item upgrade slots and I can't figure out how to change the price of upgraded items. Found this message on his site mentioning how a eval can
change the price.
"2015-10-17 at 8:56 AM
Potions and such, by default, do not have upgradeable means...
Upgraded Shop Scene
This script completely overrides the default scene shop to add more features and graphics.
1. Adds shopkeeper graphics to the shop.
2. Adds background images to the shop.
3. Expands the parameter changes to...
I fell in love with this software and can not get over all the fun and creative things i can do with it, when I saw that a new version came out i was amazed but sadly im in school now and un able to work for the time being so i was wondering is there a free upgrade or is there on one way of...
PIXIv2 > PIXI v3
version 0.5.0 - looking for betatesters!
Do you want to have the nice things of PIXI v3 in MV. Well, after some reading of the core classes I have somehow good news for you.
It's doable, even if it's hard. I can't completely do it alone... but as a community...
So I'd like to have a way to upgrade classes by using an item, an item which gives the option of two different and better classes. I just don't know how. Is there scripting involved?
Also, is there a way to put a level cap on a class?
Smithing -- Simply Upgrade Your Weapon version 1.0
by richter_h (a.k.a. Richter II)
Ever played Suikoden? That game has some blacksmithes that provide weapon upgrades and (maybe later) some enchantments, making your fights would be easier than using a simple stick to the brawl.
tv program always get the ratings (it's the reason why drama series has 1000+ episode),also full and nonsense of censorship (weird blur, a scene getting cut because the unconvenient viewer,but it unconvenient to me either. you never see what the original is)
i know the reason is to take cover the viewer from the negative thing,but i just laughing and mocking of them that they're always suck
My sister learned spanish the old fashioned way and saw my way of conjugating. I don't use the formal method and just wing it. I thought her heart might explode. Apparently, different words use different endings. Weird part is even though I never learned the difference, I still can tell when the endings "look wrong".