Introduction: Hi everyone. I recently made this game for a 10 days JAM where the theme was Princesses and Witches.
I'm making an RPG type of game regulary, but this Jam was the occasion to test some things, and release a functionnal product.
What you can play in this JAM game is supposed to be...
Weapon Upgrade v2.0
Commissioned by @kaleemmcintyre, published with permission.
This plugin is for upgrading actor's weapon, just like Blacksmith shop in Suikoden.
Yanfly's Item Core is needed!
- Use growth formula for weapon parameters.
- Use upgrade cost formula...
So... this one is going to be a bit different, as far as asking for help.
See, in my game, I am trying to create a system where I can upgrade current weapons to make them stronger. I technically already know what I'm doing, though I may be doing things far more complicated than need be...
I'm a little shock that the Dark Cloud Weapon script from VX and VX Ace never carried over to MV yet. Anyway, I want to request this Plugin as I'm looking for a Plugin that allows you to power up and evolve your weapon from using it in battle and earning Weapon EXP from defeated enemies.
Howdy! So I'm very new, I bought the game when it came out but only recently really started experimenting.
My main question for now is; How would you best go about making an visually upgradable base. I plan to make some sort of home camp/base that my players can return to. And throughout the...
So Dad broke the blinds two days ago and he finally decided to try to fix them. I doubt he'll do very well without some help. And I can't help him myself--I don't know how the stink to fix those blinds. My knowledge is just plushies, mascots, computers, animation, and video game design. And also, I've had to stop family and friends from downloading viruses too many times to count.
Welcome to the Illuminaughty store.
Yes... they are "wearing Illuminati branded everything, reclining on huge Illuminati body pillows. Occasionally they'll "teehee" at each other and have pillow fights with Illuminati branded pillows full of hundred dollar bills."
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.