Raith's Graphics Stretcher v1.01
by Raith
Introduction
The new RMMZ v1.5.0 provides 16x16 px tileset support, but it is rendered as is - no upscaling - so it looks very tiny in HD monitors, which may affect gameplay. This plugin fix that to a certain degree.
Features
v1.00
- Stretch...
You don't need to use those tricks on the Ace RTP icons as I already did (MV II).
If you have questions, feel free to ask!
And it just looks so much better than blurry upscaling <3
Hi, so in my game I made a person using one of the bases that came with dlc. I finished all of it but then when I put it in game the template I used was smaller then the other actors from the dlc, Why? but When I resize it the textures get all smudged and looks bad. So I need help changing the...
Hello,
I understand that the max you can resize the game window to is 640x480, however i'm wondering if it's possible to have the engine render sprites and tiles 2x their normal size? Unfiltered/Pixel Perfect would be great too.
For example, the stock VX Ace actor size is 32x32, but have them...
I hope all our Canadian friends are doing well. It’s wild enough how much the smoke has impacted the Northern states (sky is very hazy, can’t have my windows open even though the temp is gorgeous)…so I hope those actually being threatened by the fire are safe.
It is important to remember, in a world where everyone quickly resorts to hate, that few people actually deserve your rude thoughts about them. They're just different from you in most cases and aren't malicious.
Life is strange. I am currently in a train-the-trainer course for Fraud Docs and Counterfeiting Techniques. And our assignment last night was to make several counterfeit documents using simple tools like Paint and such. And I actually learned stuff that might be helpful in trying to make/edit things for RM assets. I don't think that is what the course developer had in mind!
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