I would like someone to create a utility that would speed up the battler creation process right now you have to do it pixel by pixel , but I believe if a utility was made which sped up the process it would be greatly appreciated,
Some possible ideas for loopholes that it could skip so the...
Fellow MV developers, I'd like to present to you the Custom Game Over plugin (find the thread for the stable version here), and request your help testing two features that I'm trying to make sure are properly bugfixed. If your game freezes up or has other problems while you're using it, please...
Custom Game Over
Version 1.3
by McKathlin
Introduction
Change what happens when the party dies or an event calls Game Over processing.
In some games, after the party dies they find themselves in a recently visited safe place, where they can continue their game...
Here's the Importer Utility I've been working on, It's made in Java so it should work on both windows and mac
I don't have a mac so I couldn't test it on there, but it works on windows for me,
I'd like any feedback I can get, and any suggestions on what to add,
I plan to add in zip file...
Has anyone else noticed that importing new additions to the MV seems to be a bit confusing? At least the ways I've seen it explained. Has anyone considered making a program that can batch import pieces into the correct folders, with the correct names as to not overwrite anything?
Plugin Dependency Manager (DependencyManager) 1.0.0
by NIGIC
Description
While working on a custom framework, I noticed that there was no way to link my modules together and identify dependencies between the plugins. As projects grow larger, you need some way to keep track of how the...
I've been following closely the MV videos, and once I got it in mail, I went right ahead into playing around with MV, but I came to miss a relatively simple-looking utility script from VXAce that is pretty useful for anything that's added more than a few times.
In short, I'm wondering if...
Skill Usage V1.5.2
Author Sarlecc
Introduction
Have you ever wanted to know precisely how many times your beta testers are using a skill in battle? While now you can! As soon
as a player uses a skill it will be put on the list and update the percentages of all skills listed...
File missing crash Fix
Version 1.0
by Skitzen
Introduction
This script stops the default game crash when a Graphic, or Audio file are missing, and allows the player to continue on through the game. I looked around for a script like this as I know how annoying it can be to constantly restart...
Introduction
Hello everybody! I'm posting to introduce a brand new utility I have designed: Game Character Hub!
Game Character Hub provides additional tools for RPG Maker or game design in general. It is a powerful character maker, for RPG Maker XP, VX (Ace), and even more! This utility is...
WARNING – Read carefully!
Introduction
The title of the topic says everything. What would be the advantages of transplanting RGSS3 onto a RPG Maker VX game? Maybe to speed up your game, taking advantage of the new and improved Ruby version, or maybe due the improved default built-in...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.