uzuki

  1. Uzuki

    Looking for MV Trinity Artwork

    I had just remembered that RPG Maker MV for consoles released today and with the announcement I saw some new artwork that I hadn't seen before and I really like: I looked on the nis Japanese and NA website but there's no artbook and these images comprise the soundtrack art and the special...
  2. Uzuki

    RMMZ [Visustella Skills & States Core] Help writing a couple of codes.

    Using Visustella Skills & States Core I want to do two things that I'm having a bit of difficulty figuring out. So for one when a state is removed I want to add a formula that will damage the target that removed the state using this notetag: Then for another formula that adds another state...
  3. Uzuki

    Having issues with Galenmereth's TDDP - PreloadManager plugin

    Hey everyone, I'm having a bit of trouble with Galenmereth's TDDP - PreloadManager plugin that leaves me with this error every time I try to load my game: I read through the thread and it seems like I'm missing two files called .PM index and TDDP_PM.index that should have been created when using...
  4. Uzuki

    Style vs Information

    So I'm in a bit of a predicament here on a design decision I have to make involving on whether I make pleasingly stylish battle menu that just gives the player the basic information or the basic RM menu but with access to a lot more on-hand information. I'm using the amazing Olivia's State...
  5. Uzuki

    Is there a way to check for a controller and what type is being used?

    I'm just curious if there's a way to check if a player has a controller plugged into their computer when playing the game. I've got a bunch of controller icons for PS4, Switch and Xbox buttons so if I could check what kind of controller they have in would be nice too.
  6. Uzuki

    [Yanfly Item Synthesis] How to make multiple items with just one item?

    Hey gang, I'm using Yanfly's Item Synthesis plugin and it's worling fine. What caught my interest was this line in the help section: <Custom Synthesis Effect> var bottle = $dataItems[123]; $gameParty.gainItem(bottle, 2); </Custom Synthesis Effect> For this notetag, the 'item' variable will...
  7. Uzuki

    How to create a skill that activates at the start of the turn without forcing an actor to take action?

    Hey y'all, I'm trying to create something that does what the title says. I've tried using Yanfly's Instant Cast plugin with a commen event setup that checks for the player's state aand forces an actor to use a instant cast skill at the start of the turn, but the Force Action command overrides...
  8. Uzuki

    How to change item cost depending on weapon type equipped?

    Hey y'all, so I'm using Yanfly's Skill Cost Item plugin to create gun weapons that use bullets for ammo. Now the problem comes when making the skills for these guns and not wanting to make 4 or 5 versions of the same skill that use different item costs. The plugin allows you to change the item...
  9. Uzuki

    How to create a Regen/Poison status like the ones in Slay The Spire?

    Hey everyone! I want to create a Regen/Poison status effect like the one in Slay The Spire. The way it works in that game is that when you say inflict Poison on an enemy, the poison does damage depending on the number inflicted. So say you play a card that inflicts 5 Poison to an enemy. On their...
  10. Uzuki

    Image not showing up in Animation tab

    Hey, everyone. I'm trying to use a black square or half-square for a camera shutter effect for a skill animation. The trouble is that the black parts don't show up in the animation tab in the database. Am I doing something wrong here?
  11. Uzuki

    What is the Script call to get the current inventory count?

    Hey everyone, due to some conflicting issues with some limit inventory plugins I've had to forgo using them in my current project, but due to the nature of how the game is supposed to be played, I would still like to limit how many items the player can carry with them. This can be achieved...
  12. Uzuki

    Has Anyone Here Use Juice FX For Their Project?

    Hey everyone, so I was wondering if anyone has used Juice FX, a pixel animation program, for their project? It says that the sprite animations can be exported as sprite sheets and thus can be used for any engine, but seeing as it's relatively new there hasn't been any pictures of what that looks...
  13. Uzuki

    Which Would You Prefer To Support A Game: Crowdfunding or *******?

    So I'm getting closer to getting a Beta of my game up and now would be a good time to start looking into some crowdfunding options to cover some more expensive things for my game. So I have two options to go with: Kickstarter and *******. On the one hand, Kickstarter will allow me to get all the...
  14. Uzuki

    FREE Recruiting Team For DEX: Strange Residence

    Genre: Survival Horror RPG Engine: RPG Maker MV Estimated Time of Release: October 2020 --- ~~~Synopsis & Overview~~~ It's an average night for the paranormal detective, Jovon Williams; head to the Fincher Supernatural Museum and exorcize the spirits inside. But this job is different. The...
  15. Uzuki

    RMMV DEX: Strange Residence (IGMC Demo)

    A manor turned museum? Is there more to the Fencer Manor then what meets the eye? Join the paranormal private investigator, Jovon Williams, as they go to investigate the attacks and disappearances at the Fencer Museum of The Supernatural and ends up in a sinister and tragic plot that goes...
  16. Uzuki

    Is There A Script Command To Check The Player's Current Speed?

    So what I want to do is make an conditional branch that checks what the player current speed is. Is there an script command or plugin that I can use?
  17. Uzuki

    How to activate an Counter Skill BEFORE taking damage? (MV)

    Hey everyone, I'm having a bit of a issue with a skill I'm trying to set up. In my game shields replace counter attack skills and instead inflict the Guard state on the user and they will take less damage. The problem is that I can't get the counter skill to activate until after a character...
  18. Uzuki

    Button Press Timing Bar Plugin for MV

    Hey, everyone. So I've scoured the internet for a plugin that performs what I'm looking for but I haven't been able to find anything what I need. I'm looking for an way to display a bar on the screen with a cursor that moves back and forth on the bar when interacting with a event on the map...
  19. Uzuki

    Looking For Feedback On My "Story Mode" Setting

    In my game, Princess in a Bind, there are two modes that you will be able to pick from at the start of the game: Story Mode: Applies a buff that makes battles easier, certain enemy skills and mechanics won't be used to make battles faster and easier, Save anywhere not just in certain areas...
  20. Uzuki

    How To Enable/Disable An Option In Yanfly's Option Core Plugin For MV

    Hey everyone, I'm having an issue with blocking out an option in Yanfly's Option Core plugin. In my game I Have an Prepper mode and a Survivor mode. Survivor mode is the "normal" difficulty and is designed to be played as the way that I intended to, while Prepper mode can be classified as an...

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When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

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