So I want to scale down the starting and maximum amount of HP, MP, damage dealt from weapons and Skills for player characters and enemies to about 10% of their current value. Is their a way to do this all at once or quickly or do I need to go to each actor, enemy, weapon, and skill and lower...
I'm using SRD HUD plugin and I got it to show HP and MP on the screen, but I really want to show exp. I want it to count up and turn back to zero whenever the player level up.
I have struggled with making it work. Not sure what to put in current and max value, does someone know?
Using the above mentioned, I tried setting the default Guard command to recover barrier equal to 10% of the character's max hp.
This is what I tried (along with some other variations of it):
<User Barrier: +(user.mhp * .1)>
I'm not quite sure where to start.
I'm designing an 'office simulator' of sorts. As such I have no need for the classic RPG Combat system which MakerMV comes with. Rather, I'm looking to modify certain values and ... simplify them.
For example. My 'hero' (protagonist) starts off with 450HP...
I've teaching myself ruby scripting since I happen to have RPG maker VX Ace. Learning how Ruby works is one thing, but learning how to manipulate in while in RPG maker is completely different.
So many modulus, classes, inheriting classes, and methods that are all interconnected across it's...
I started to use the MV and I don't know how to change way some values are displayed.
When you look at the HP in the menu it looks like this:
But how do I change it to this:
And how do I change that in battle if these inputs are separated?
Thank you for your help... :)
This is a rather a simple, maybe, as a question. So when I was coding a sample menu, I found out that whenever I do use sprites as the command buttons and ran through them, the images flicker not until all of them kinda have been selected. My question is, is there a way to make this coded so all...
was fun to draw my characters for something other than my game for once. made some new designs for them, one being based on a friend's version of my character for his comic. I'll fix this up at some point tho as I feel I wanna use it.