So I want to scale down the starting and maximum amount of HP, MP, damage dealt from weapons and Skills for player characters and enemies to about 10% of their current value. Is their a way to do this all at once or quickly or do I need to go to each actor, enemy, weapon, and skill and lower...
I'm using SRD HUD plugin and I got it to show HP and MP on the screen, but I really want to show exp. I want it to count up and turn back to zero whenever the player level up.
I have struggled with making it work. Not sure what to put in current and max value, does someone know?
Using the above mentioned, I tried setting the default Guard command to recover barrier equal to 10% of the character's max hp.
This is what I tried (along with some other variations of it):
<User Barrier: +(user.mhp * .1)>
I'm not quite sure where to start.
I'm designing an 'office simulator' of sorts. As such I have no need for the classic RPG Combat system which MakerMV comes with. Rather, I'm looking to modify certain values and ... simplify them.
For example. My 'hero' (protagonist) starts off with 450HP...
I've teaching myself ruby scripting since I happen to have RPG maker VX Ace. Learning how Ruby works is one thing, but learning how to manipulate in while in RPG maker is completely different.
So many modulus, classes, inheriting classes, and methods that are all interconnected across it's...
I started to use the MV and I don't know how to change way some values are displayed.
When you look at the HP in the menu it looks like this:
But how do I change it to this:
And how do I change that in battle if these inputs are separated?
Thank you for your help... :)
This is a rather a simple, maybe, as a question. So when I was coding a sample menu, I found out that whenever I do use sprites as the command buttons and ran through them, the images flicker not until all of them kinda have been selected. My question is, is there a way to make this coded so all...
So, uh... where's the RPG Maker MZ update with the MV animation system? Is there a release date confirmed?
Also I'm kind of brave enough to admit this. I... I have a crush on Sephiroth.
Please don't call me anything offensive. I'm naturally crazy.
thanks to a lot of lunatic coding... my game finally has a stun mechanic that I feel really good about. damage enemy's mental psyche (mp), and once empty, hitting with certain attacks trigger combos that can stack the damage.
Waiting for the 1.40 update before testing out my copy of MZ so that I don't end up adding unnecessary work to my plate. Meanwhile the current fourth draft for my story is taking shape, and I'm fleshing out the lore as I realize how things would make better sense here and there for the world that I'm building.
Just found out about your complications. I'm so sorry that you're going through this. I wish I could do something substantial for you, but our distance from each other makes that an impossibility. Still, if you ever need to talk or vent, I'm here.