I have run into a little problem after playing around with the variables. The opening of my game is an event, but once the event is over I can't move my sprite. I was trying to make sure the event wouldn't happen again if you were to reload a save on that map.
I have an event set up that generates four random numbers between one and ten, this all runs fine.
I want the player to look for these numbers and use them to unlock a padlock, so I have them enteringen the numbers.
But I can't figure out how to check the input variable against the four...
No matter what I do it levels up the whole party. But for context
Is there a specific script call that I can do to make it work on who it was selected on? Like any other growth like item. Thanks in advanced. It was in the MV version still for the entire party... but I want this remaster to...
I want to use variable calculations to attack.
So say in the battle you click the attack button, well i want this to happen.
This here is what my common event looks like:
Set Variable Attack Random [1-20]
Text: "Your attack is [Attack Variable]"
Set variable Enemy Defense Random [1-20]
Hello, I could use some help basically I'm make a puzzle where an NPC ask question six riddles if they get at least three they will be allowed to pass. the issue is that I don't know how to make the game know if the player got enough riddles right or not. I think it might involve variables and...
Heya folks! (Let me know if this isn't possible using events, if it's not then I'll send this over to the JS boards)
So, basically I was wondering if there was a way to have an image (dependent on variables) appear by the press of a button? To be more specific, the idea is this: Basically I am...
Not sure if this is the correct board. I am a noob in this.
I am trying to make a player jump to a stored variables [X,Y] without using transfer_player.
What I am trying to create is a Warp skill that stores the player's X and Y and when using the skill again the player will jump to that...
Hey found a website but it's in Japanese, once you translate it there is a ton of Tutorials on setting up your own Custom Menu Systems, Custom Battle Systems and Custom Title Screens, along with other event and picture related stuff and also how to do them with events as well.
Link in spoiler...
Hello! I spent few hours trying to figure out how should it work correctly. I gave up and I hope I can get some answers.
So, my point is basically, I want the MP to drain when using the flashlight (item). Let's say every 60 seconds it drains 3 points of MP. I want to make a system where the MP...
Let's say I set the value of a couple of variables, like:
first_name = Jane
last_name = Doe
but I also want a third variable called full_name that is a string that says "Jane Doe", so something like:
full_name = first_name last_name
I found a way to do it in VX Ace, but I can't find anything...
I'm going to be as detailed as I can, but I want to make sure I am thinking about this correctly. For balance reasons let's make Actor Damage = 10 DMG and Enemy Defense = 10 Defense
Start Battle : Common Event (Var Set) :
Set Xyz variable of Actor 1 / 2 / 3 / 4 / 5 = 0
How would I go about having different variables change depending on which actor uses an item?
Actor 1 uses item 1 which changes variable 1 BUT if actor 2 uses item 1 it will change variable 2 instead.
I get the feeling this is simple but I'm just missing something. I tried common events but it...
so what i have been trying to do is something along the lines of
what i am trying to do is set the variable to the name of the first skill that the actor has learned. i haven't been able to find anything regarding how to do it, does...
I am currently having troubles with my character creation process. I have created a entire events page that allows me to create 3
characters for my party. My issue is that after each character selection, The skills menu is supposed to pop up and allow you to
spend your JP on...
So my idea is to let the hero own a shop. Every once in a while he can check in and get an amount of gold depending on how long it has been since he last checked. What would I need to do in order to make this work out? Also I want to start the "timer" for this when he first visits it, not when...
Tutorial topic: how to let the player have a variable amount of money at their disposal
Even if I'm not into tutorials about something an extension/studying documentation could do just fine, I've recieved an offer for doing this, so… here comes nothing. Check this tutorial if...
Hey y'all. so I am having an awful time with an event. What I am wanting to do, is have candles in the game that the player can pick up, place where they would like it, and when its placed it will be lit and give off a light source. (It's a horror game, and is very dark in some areas, and I want...
Heya all. So, I'm pretty dumb in writing scripts, so I decided to ask for such a little thing there. So, I just need 1 command that could allow me to change [x] variable by [(+/-) y]. I hope I said all clearly and I will be glad for an answer ;)
Not so sure where to post this...but I am at my wit's end. I've been at this for 6 hours+ by now and I can't take it anymore.
I am using RMMV v.1.4.0
I've been wanting to create some sort of special mode for bosses in dungeons, somewhat like a Liberation stage in Mega man Battle Network 5--...
So What I want to do is tie stat buffs for a passive skill to a variable but I dont know the tags and code to do it.
Something like user.atk+= 3% * variable
The goal would be passives that can be increased over time based on some kind of points spent in that passive. I tried searching but my...
Work starts today at 2pm. I hate jeans, but the dress code says I have to wear them... That's how I discovered I was a plus size. Shopping for my first pair of jeans.
Anyhow, I'll post a new video on TheDazzlingsAreBack as soon as I'm able to.
Added some cliffs / walls / roofs to the tilesheet and am currently working on roof objects to make them prettier and more variable. And of course, windows and doors that fit to the game's style.
I also adjusted the grass color but i have some issues with my display, so if it looks weird, please let me know