I am using Yanfly Options Core and I want the player to be able to turn the following canvas render option on/off (I have a plugin that can change the fullscreen render option. I can manually change the render option by replacing "pixelated" with "auto" or disabling the plugin/ removing the line...
Hello people! I was having a problem with a plugin but I finally solved it changing it location.
I'm also using Yanfly Battle Core Script, now the problem is that this script work fines, except that in combination with the yanfly battle core is doing something weird.
The script is supposed to...
I'm wondering how could i make an economic system based on mount & blade economics.
The price of an item changes accordingly to the Base price of the item and the amount of stock available. Let's say sugar costs 100g, but there is a shortage of sugar in the city i'm trading, i could sell this...
So I just noticed that when assigning database objects additional data, it does not get saved when saving the game.
For instance, if wrote:
$dataSkills[102]._power = 2;
$dataSkills[102]._power would return 2.
It works perfectly well.
But if I were to save the game, close the game, and then...
I am very new to RPG Maker, only been using a few days. I am creating a romance system a little like Harvest Moon with different events based off of a variable number. I made 9 cutscenes in total, they were all working at one point but when put together it's skipping over a few. I'm unsure what...
Hi folks :P
So im looking for a little help as im abit stumped.
So i am trying to make it so a player can enter a password/code and receive specific item(s).
The code i have so far is this:
if ($gameActors.actor(9).name() == "M")
{
$gameSwitches.setValue(20, true);
}
which works fine for...
Made a quest with Character level as a variable and it didnt work. to troubleshoot i made an npc with the text script
"your level is \v[2] (2 is the variable number) and it says zero, even after manually setting the starting lv to 3.
any advice?
edit: i even made an NPC that just gives me...
Hello everyone.
I ran into some issues while following the Eventing a QTE: Time Hits Minigame tutorial by Hiddenone. (I use VXACE, but the tutorial is for MV.)
For most of the tutorial, everything worked the way it was supposed to. But at the 'Checking if the player hits the goal' part, it...
I'm looking for a plugin that displays a Variable on the screen (default font and size), with an option to set its x and y position, and link the displayed Variable to a Switch. The Variable is hidden by default, and only displayed while the Switch is turned on.
Thanks in advance to anybody...
So in my game, I was looking at changing actor faces with states. I found this forum that gave me the command using yanfly's buffs and states core to change the face for the actor when states are applied.
One of my actors ages throughout the game so I plan on using the change actor images...
Sorry if this is in the wrong place and if this has been answered before, I looked a lot and couldn't find a way to do this-
Does anyone know a script, plugin etc. that will let me create a custom accuracy formula for a specific attack?
Basically I want my specific attack's accuracy to be lower...
Hello :kaoluv:,
To make a custom taming system in my game, I would like to store "a variable" in all the enemies of a fight,
In each instance of $gameTroop in battle for example, I tried but I don't know how to make the variable independent for each enemy, thanks in advance.
Ps : Sorry for my...
Hi, I've been trying to get this to work for a while but I'm pretty confused.
I want an event to happen after the player walks a certain number of steps.
This is what I have so far:
I've tried this too:
The text should appear after they've walked a certain number of steps, but it never...
I am pretty sure that I've seen a plugin for this on MV before, but I cannot seem to find it, and I've done quite a bit of searching. Basically, I need a plugin that allows me to set certain variables so that they will not reset upon death or starting a new game. This will allow me to have the...
Hello! :kaohi:
Would someone be able to help me with figuring out how to use arrays with variables? I'm hoping that learning how to use them will cut down on a lot of cumbersome chains of conditional branches needed in complex eventing.
There are three different systems that I am looking to...
Hello everyone,
I'm trying to store something that is in the notetag of a certain item inside a variable. I want to do this because I'm trying to add a fishing system to my game. There are a lot of different fishes and they each have a certain difficulty level written in the note tags like...
I'm trying to find a plug-in that, like the title says, displays a progress meter on the screen related to the value of a variable and some kind of adjustable maximum (possibly also a variable). My game is tracking concepts like Stamina, Hunger, etc, so I want that information to be readily...
Hey!
So, I'm making a system that every day a store gets a random supply demand, but I'm not really sure how to set up that.
The idea is: the player will choose which item he will go out and collect, so he will see what the store is lacking and set up a quest to go out and get it for the...
I have an event set up that generates four random numbers between one and ten, this all runs fine.
I want the player to look for these numbers and use them to unlock a padlock, so I have them enteringen the numbers.
But I can't figure out how to check the input variable against the four...
I'm working on making a custom battle system that uses character friendship points to determine various mechanics. I'm currently having trouble efficiently tracking these friendship stats between characters. The game I'm working on is planned to have tons of playable characters, much like Chrono...
So my team has a big upcoming event regarding our game, so I've had to draw like 20+ chibi characters so far to illustrate the game's mechanics. And I'm not done still... But! At least it is way less to do now.
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