variable

  1. Qbrain

    Multiple skill Level 99(XP count via variables) help please

    Below I posted how my skill system will show up on the main menu (done with OrangeHUD) so you get a better idea what I'm trying to explain. I made a skill system (like a famous old skool mmrpg) and the conditional branch attached is how I keep track of those XP and levels, but is there an easier...
  2. Assigning variable to actor ID during battle.

    I'm having trouble with assigning variables to an actor's ID during battles. At the moment, I have an item that, when used, sets a variable (35) to the ID of the actor using it, and then calls a common event that does conditional processing. It works great outside of battles, but does not...
  3. Vis_Mage

    Alternate Set Variable Script Call

    Hey there, Could someone please help me with an odd, but presumably simple mini plugin? What I'm hoping to do is create an alternate set variable script call with the same syntax as Ace. For example, this is the command in Ace: $game_variables[1533] = "Text here!" Ideally, the plugin would be...
  4. [RMMV] Change variable based on player outrunning or being outrun by moving event

    At first I thought checking player and event coordinates using regions would work, but there's two problems: not enough regions and too many regions to keep track of. So here's what I want to do, but don't know how to do it: In my game Horseventure, I have a race on a race track that the player...
  5. _Soysauce_

    Script call check if a variable is even or odd

    Hi everyone, I've been wanting to make a simple conditional branch where I would check if a variable is even or odd. At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result. Then I realized there's no basic...
  6. Help! Variable Issue

    Pardon me if this is in wrong place, I am new here xD I am trying to make variable check. First the script get number of item ID 1 and sets it as variable. Then conditional branch checks it. But it ends like this in test. What's gone wrong here? Thank you in advance!
  7. CuddleFox

    Increasing a variable with an item without using a common event

    Usually when you use an item that calls a common event, the menu closes, and the common event is played. But I programmed my menu myself in another common event. And I modified the script that calls the menu to call my common event menu instead. So when I use an item that calls a common event...
  8. FiercestPixel

    MOG Time System Minute Variable?

    Given how popular Moghunter's Time System plugin is, I'm sure this question has been asked before. I'd like to create my own custom time hud using Mog's TS plugin. As the title suggests, how would I go about setting up a variable that uses the plugin's minutes? There's a script command I found...
  9. tale

    Item Call Script

    ItemCallScript - Version 1.0.0 (2018/09/16) Creator name: Triacontane Introduction Create an item or skill that will run any script when used. Note: Javascript knowledge is required for use. Instructions- Specify the following in the item or skill note box: <call:insert script here>...
  10. Xzalander

    Calling an Actors Class via Variable

    Hi I apologise if this has been asked before, I have seen a couple of threads where they can call an actors class by using a combination of Conditional Branches and Control Variables, but I dont quite understand it and I dont think they fit my purpose. To start explaining: I have a Conditional...
  11. Can't use number in variables

    I make websites and applications for a living... Therefor I have a certain logic in coding, which I understand myself. Now my issue is this: I first declare a variable in a COMMON EVENT. Make sure it is set to zero. Then I add +1 .. which would make it an integer with 1. I run it, the game...
  12. ct_bolt

    OnChangeVariable

    Description: Run common event (and/or call script) when variable(s) is changed. How To Use: Set up the list of Variable & Common Event, and/or Script Call (Optional) Pairings Additional Features: Download: OnChangeVariable Plugin: Click Here to Download History Log: Version 1.00 Initial...
  13. WheatTon

    Help with Steps Taken Skill

    I am attempting to make a weapon skill that uses a steps taken variable in the damage formula. I would like to put a maximum limit on it and for it to reset to 0 when you either unequip the weapon or use the skill. An example of the skill I am trying to make is the Traveler skill from Final...
  14. Bind picture to event coordinates using variables?

    In my game, I have an image bound to an event's x,y coordinates using variables (image x = event map x, ship y = event map y), but the image still moves with the camera rather than staying in place. How do I fix this?
  15. Trying to "Show Animation" on a random timer.

    Hi everyone, I'm struggling to figure out a way to to play an animation randomly. It's just bubbles coming from the ground, and I'd like them to happen at random times, but I can't seem to figure it out. I've got as far getting a "Control Variable" but I'm not really sure where to declare the...
  16. VesperCire

    Help needed with tracking the total amount of items

    Basically what the title says. I'm wondering if there's a way to track the total number of items, not just the amount of a single item. If the total is over a certain number or higher, chests won't open. If possible, I'd prefer it to be tracked with a variable or in a conditional branch, but any...
  17. tale

    Variable Window (for menu screen)

    Variable Window (menu screen addon) - 2012.12.06 (Ver1.00) Creator name: prico Overview Adds a window that can display variable. Features - Switch number to show variable window (0, already displayed by default) - Variable window title string - Variable window suffix: ex- ".Pt" - Shown above...
  18. tale

    Item Script Call

    ItemCallScript 2018/09/20 Creator name: Triacontane Introduction Create an item or skill that will run any script when used. When used on the menu screen, can be done without returning to the map screen. (without the use of common event) Note: Knowledge of RGSS is required for use. VX Ace...
  19. Yawgmoth

    HIME_RandomEncounterEvents Plugin Setup for MV

    Hi all, I am trying out a new plugin that allows me to call a common event before a random encounter. In this case I am calling a battle intro. This plugin requires me to set a variable id in the plugin's parameters and create a common event. During test play it tells me to press F9 and alter...
  20. HimmDawg

    Accessing/changing variable in a module

    Hey there. For my game I wanted to have text sounds when the characters are displayed. For that purpose I use a script from Zerbu (https://www.rpgmakercentral.com/topic/607-text-sound-effect-updated/) because I'm fairly new to Ruby. It works perfectly but now I want to change the text sound via...

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