So... I was hoping to implement a relationship system into my game, similar to the SL system in the persona games.
Most of it has been handled just fine via the event system and variables, but I was hoping for a way to display the current level in the relationship between the MC and the party...
I Want to make the combat random.
What I did was make a random common event that basically says:
I want to do all that before the attack, which is the normal attack skill. It's it at all possible?
I know I can set the formula to be the variable and I know how to do that, but I want to set...
So, in my game I'm making upgrade-able skills, where variables are used to change the cost, potency, number of hits, etc. I quickly realized that this approach under normal means would take up a most of the variables in my game (about 20-25 skills took around 100 variables between them), so I...
This is a simple something whilst we wait for somebody far better to come up with the onscreen breathing avatar plugin
I have seen many game examples of an on-screen character avatar that breathes, blinks and changes outfit but these to my knowledge have always been bespoke and not part of a...
In a Game I'm Currently working on, The Player can raid various Maps at night as each day passes, From the safety of the Shelter. New Challenging Raid maps are introduced every few Days. Depending on the number of times you visit the Raid maps, The Encounter rate increases on these Raid Maps...
Hi, I would like to know if it would be possible to add an object based on one variable and the quantity based on another variable, I am trying to do it through the script call
$ gameParty.gainItem ($ dataItems [itemId], n);
But I don't know how to add in variable 1 in "itemId" and in variable...
Below I posted how my skill system will show up on the main menu (done with OrangeHUD) so you get a better idea what I'm trying to explain.
I made a skill system (like a famous old skool mmrpg) and the conditional branch attached is how I keep track of those XP and levels, but is there an easier...
I'm having trouble with assigning variables to an actor's ID during battles.
At the moment, I have an item that, when used, sets a variable (35) to the ID of the actor using it, and then calls a common event that does conditional processing.
It works great outside of battles, but does not...
Could someone please help me with an odd, but presumably simple mini plugin? What I'm hoping to do is create an alternate set variable script call with the same syntax as Ace. For example, this is the command in Ace:
$game_variables = "Text here!"
Ideally, the plugin would be...
At first I thought checking player and event coordinates using regions would work, but there's two problems: not enough regions and too many regions to keep track of. So here's what I want to do, but don't know how to do it:
In my game Horseventure, I have a race on a race track that the player...
I've been wanting to make a simple conditional branch where I would check if a variable is even or odd.
At first I was thinking it wouldn't have been a big deal, as I could simply check if the variable can be divided by 2 and check the result.
Then I realized there's no basic...
Pardon me if this is in wrong place, I am new here xD
I am trying to make variable check. First the script get number of item ID 1 and sets it as variable.
Then conditional branch checks it.
But it ends like this in test.
What's gone wrong here? Thank you in advance!
Usually when you use an item that calls a common event, the menu closes, and the common event is played.
But I programmed my menu myself in another common event. And I modified the script that calls the menu to call my common event menu instead.
So when I use an item that calls a common event...
Given how popular Moghunter's Time System plugin is, I'm sure this question has been asked before. I'd like to create my own custom time hud using Mog's TS plugin. As the title suggests, how would I go about setting up a variable that uses the plugin's minutes? There's a script command I found...
ItemCallScript - Version 1.0.0 (2018/09/16)
Creator name: Triacontane
Create an item or skill that will run any script when used.
Specify the following in the item or skill note box:
<call:insert script here>...
Hi I apologise if this has been asked before, I have seen a couple of threads where they can call an actors class by using a combination of Conditional Branches and Control Variables, but I dont quite understand it and I dont think they fit my purpose.
To start explaining:
I have a Conditional...
I make websites and applications for a living... Therefor I have a certain logic in coding, which I understand myself.
Now my issue is this:
I first declare a variable in a COMMON EVENT.
Make sure it is set to zero.
Then I add +1 .. which would make it an integer with 1.
I run it, the game...
Run common event (and/or call script) when variable(s) is changed.
How To Use:
Set up the list of Variable & Common Event, and/or Script Call (Optional) Pairings
OnChangeVariable Plugin: Click Here to Download
Version 1.00 Initial...
I am attempting to make a weapon skill that uses a steps taken variable in the damage formula. I would like to put a maximum limit on it and for it to reset to 0 when you either unequip the weapon or use the skill. An example of the skill I am trying to make is the Traveler skill from Final...
In my game, I have an image bound to an event's x,y coordinates using variables (image x = event map x, ship y = event map y), but the image still moves with the camera rather than staying in place. How do I fix this?