variable

  1. Hyouryuu-Na

    Any way to use variables as plugin parameter?

    I have searched for this topic multiple times but didn't find anything. It may sound pretty bizarre but I don't know because I have no idea about these stuff. Moghunter's footstep plugin got me thinking all types of things XD. There's an option for Duration, how long the footstep graphics should...
  2. Magusalfador

    Help, can I Save the name of currentBgm on a variable?

    I was wondering if I can save the name of the currentBgm playing on a variable? Thanks!
  3. How to set a variable equal to character's level?

    I want to set character's level as a variable I tried everything $gameVariables.setValue(2, $gamePlayer.level); $gameVariables.setValue(2, actor.level); $gameVariables.setValue(2, $gameParty.level); $gameVariables.setValue(2, $gamePlayer._level); $gameVariables.setValue(2, actor._level)...
  4. Dcraft

    modify variable for x turns for each actor

    Let me put you in context: Im using variables specific for each actor like variable 1 = actor 1, variable 2 = actor 2, and so. Now I want to make an item/skill that modify this variables in depenment of each actor, so for example if actor one use "increase variable potion +5" then the variable...
  5. Narch

    DreamX_RandomPrefixesSuffixes: How to make variable prices in percentage?

    Hi everyone. I'm using the DreamX_RandomPrefixesSuffixes plugin to generate random suffixes for my items. Let's say I have 3 categories; Common/Rare/Epic. I'd like the Common items to be sold at (base price - 50%), Rare items to be sold at (base price ) Epic items to be sold at (base price +...
  6. Yawgmoth

    New Actor Level = Party Average Level

    Hi all, I would like to know how to event a new actor's level to be equal to the average level of the party. Reserve members not included. I'm assuming I need to use variables which I have just started diving into so I don't have much experience with them. I'm sure this can be done lots of...
  7. FoxySeta

    The backgrounds are supposed to preload, but...

    So, I'm passing a background image name as parameter for a common event in order to use it from there. I have made use of the "commenting" trick to make it preload anyway, but it still doesn't work, so I suspect there's something wrong with the command interpreter script (like, some...
  8. Yawgmoth

    Eventing Stat Upgrade Skill

    Hi all, I'm attempting to create a skill that upgrades a stat and expends items when used, then increases the required item that is used permanently. I thought I had this solved, but unfortunately the common event I'm calling does not seem to increase the actor's stat at all. I suspect the...
  9. Need help with variable timer

    So I have a "timer" that's three variables: one is the hour, the second is the minute, and the third is the seconds. Every second I want the third variable to reset to 0 and every 59 seconds the second variable to reset to 0. That way it acts like a timer. But I have three problems: 1. for the...
  10. SHDWRCK

    qPicture Plus - click pictures : set variables

    qPicture Plus Variables control ! Hi there, Here is my small contribution to the Quxios plugin "qPicture", made for qPlus the library. The link to download the original plugins : https://quxios.github.io/plugins /!\ you cannot use qPicture if you don't have the qPlus.js plugin activate upper...
  11. Sick-_-boys

    Random event Variables??

    Alright so I don't know much about variables, but I want to add a random event so if I interact with an event/object a number of times, let's say one out of 50 times I can get a secret item. I would say the best example of this is in Yume Nikki, if you turn the lights off and on a number of...
  12. Variables

    Hi! In my game, I want tasks to work on a variable basis. So if we approach an innkeeper, give us a task like "Go there and there and talk to such and such a guest" then to the variable (let's say Main Task) adds 1. On the character that should appear only when the task is active I have set ...
  13. FoxySeta

    [Solved] Mask Picture's Value from variable

    I'm working on a set of common events to manage a simple Health Bar. One of these "Update Health Bar", has a Mask Picture command in it. It works just fine when I use a constant value, but for some reason It does not when using local variables. I've already checked if the value of the variable...
  14. andrus

    Respawn time :: How to do?

    Hi girls and guys! Can you help me? I saw @Syndicate mining tutorial for RPGM MV and I'm trying to use that (mining/harvest) system but with "respawn event". I've tried many differents thing s but I can't nail it! In fact, I'm using a harvest event (images above) but in the end I need a 'wait...
  15. OmnislashXX

    Yanfly Savecore, Variables and a Scripts?

    Something that up until now, I have not had to really do with this game yet. But now, I think I've hit a wall and only a script will solve the problem. Here's the deal: Yanfly Save Core plugin only lists Variable Values in numeric format, unless of course you use a script for your variable. I...
  16. andrus

    Quest help: x Itens for x gold

    Hi people, I'm new in RPGM MV and i need some help! If you could help me, i'll appreciate it. I'm creating some kind of "collecting quest". So let's say the hero can harvest x numbers of an item. And then he can sell it for 2 golds to a man. So if the hero has 1 item its easy in event...
  17. ddblue

    I know it's possible to link in-game steps to a variable, but can the variable be reset?

    Hey everyone. I'm trying to create a flashlight / battery system. I will decide the final values later, but for now I'd like a battery to go dead after 50 steps. I've found several flashlight tutorials, but they're all frame based - I really want a step based system. Here's how I did it: 1...
  18. Vis_Mage

    Set Variable Depending on Active Face

    Hey! :kaohi: I was wondering if anyone could help make a a small script. In my project, I have a separate message sound play depending on who is talking, determined by a variable. Normally, I have to manually set this before every text box of every event, but I was hoping I could have this...
  19. mardin

    Subtract 70% from a variable!

    Hey guys, I want to subtract 70% percent of my money variable in the game. Something like [Moneyvariable] - 0,7x[Moneyvariable]. But it looks like I'm only able to sub a number or random or another variable. So how do I do this? Thanks!
  20. captainette777

    (MV)Mystery game that randomizes the suspect one every playthrough?

    I'm not sure whether this belongs here or on Maker Specific, so I hope I'm not bothering anybody by asking-- I have a game where you solve a murder by getting info from random people inside a room and arresting the culprit. I'm wondering if there was a way to randomize the culprit every game.I...

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