So, in my game, I'd like to have the player collect items from battles. Said items could then be sold to someone for a fixed fee each time. Let's say it's 100g per item, if they had two, it'd be 200g. Is there a way to do this without any plugins?
Would someone be able to help me with a bit of an odd request. It isn't a plugin that you would have in a completed game, but instead a developers tool that you would run only as needed.
What I'm hoping to achieve is to have a plugin that, when you run the game with it ON, all the...
I’m making a game where you trap and then care for animals. The time passes based on actions, since I’m having movement outside the kennel map be similar to a first person dungeon crawler, and movement between different areas have different effects on the “time” variable.
As the time variable...
I've been looking around, but have been having trouble finding an answer online.
I use a different set of stats (6) than MV uses (Strength, Defense, etc), and unfortunately, MV's main stats show up in the equip menu.
Is there any way to either hide these stats entirely or replace them...
Author: Hakuen Studio
Keep track of a lot of different variables can let you more sensitive to make a mistake. That's why self variables come in handy!
It works like self switches, but you can use numbers instead of just true/false(ON/OFF). And just use one variable in a lot of...
Hello everyone, I am a new RPGmaker user with basic JS knowledge for web design, I'd need to learn how to get and set game variables and how to alter them via calculation.
The specific situation here is an in-game clock mechanic (based on steps, NOT on playtime) I'm trying to get to work:
Title: Vairables Range
Description: Allows you to control the value of a variable in a specified range.
RPG Maker MV: 1.6+
RPG Maker MZ: 1.0+
"Help" languages: English, Russian
-To use the plugin for your non-commercial...
Allows you to specify variables and switches that will be “global” for all player saves. Changes are saved in a separate file and applied when starting a new game or loading any save.
Note that the changes are saved to the file...
Some of you may have noticed that I have been helping @Elliott404 with her leveling system during the past week. This is the Thread
Unfortunately, we could not get it to work on her end and was thus abandoned.
I did put considerable work and time into getting it to work...
Hi everyone, i'd like the event to say the name of the weapon i have equipped.
//in the event page
I save the script in a variable:
V002 = $gameActors.actor(1).equips()
and then in the show text i put -> \v
but when i'm in game it gives me the text [object Object] instead of (in this...
This is a self-variable or event variable plugin using mere 13 lines of code. Self-variables are saved with the game save, and persist through maps.
Instead of using game variables for every event you can give the event its own...
As title say, i must refresh some variables in every scene of the game.
I managed to get this work in map scene through a parallel common event but if eg. I open main menu and change a weapon, the variable doesn't refresh.
i'm using variable 41 as "attack damage" since i used the normal...
I have been programming in VX Ace for five years and I still can't figure out how to draw a window that displays a custom amount of variables. I just need it to look something like the parameters screen in Yanflys Status Menu Core: http://www.yanfly.moe/wiki/Status_Menu_Core_(YEP)
I'm creating an alchemy...
I found this old thread in the forums posted by someone with a similar problem! It doesn't have the solution, however.
What I'm trying to do is to create a custom hunger / energy system that works with MOG Time System. The basic idea is to create a variable for hunger and for...
I want to increase 2 different variables when enemy dies using Falcoa ABS script (https://falcaorgss.wordpress.com/category/pearl-abs-liquid/).
As the moment, if you place, for example, Enemy Die Variable = 40 and then Enemy Die Variable = 45, it only increases variable 40 and ignores any after...
Hello, everyone! I'd really appreciate if someone could lend me a hand with this issue.
I've been following this tutorial to make a Journal for my game (my game isn't point and click but I think the tutorial can still be used). I tried contacting the person who made the tutorial but they...
by Kyonides Arkanthes
This scriptlet of mine should let you do a few things you might already do via common events, switches and variables, namely killing your heroes or foes with a hidden timer! :o
Yes, you can use skills! I would suggest the following names...