variables

  1. ozubon

    ozu_Self – No-Frills Self-Variables

    ozu_Self 1.0 by ozubon Introduction This is a self-variable or event variable plugin using mere 13 lines of code. Self-variables are saved with the game save, and persist through maps. Self-variables? What? Instead of using game variables for every event you can give the event its own...
  2. Xyonel

    Variables and updating/refreshing in every scene

    As title say, i must refresh some variables in every scene of the game. I managed to get this work in map scene through a parallel common event but if eg. I open main menu and change a weapon, the variable doesn't refresh. i'm using variable 41 as "attack damage" since i used the normal...
  3. Liblib71

    Variable Window From Menu?

    I have been programming in VX Ace for five years and I still can't figure out how to draw a window that displays a custom amount of variables. I just need it to look something like the parameters screen in Yanflys Status Menu Core: http://www.yanfly.moe/wiki/Status_Menu_Core_(YEP) It doesn't...
  4. Ratatattat

    The same command chain works for some variables but not others? Please help!

    Hello! I just made this account and though I've read lots of threads here before, have never posted. I am also very new to Javascript although I've picked some things up. So I apologize if this is in the wrong forum, or my terminology is off, or anything like that. I'm creating an alchemy...
  5. A hunger/energy system that works with MOG Time System?

    Hi, everyone! I found this old thread in the forums posted by someone with a similar problem! It doesn't have the solution, however. What I'm trying to do is to create a custom hunger / energy system that works with MOG Time System. The basic idea is to create a variable for hunger and for...
  6. gsuk

    Multiple Enemy Die Variables (Falcoa abs)

    I want to increase 2 different variables when enemy dies using Falcoa ABS script (https://falcaorgss.wordpress.com/category/pearl-abs-liquid/). As the moment, if you place, for example, Enemy Die Variable = 40 and then Enemy Die Variable = 45, it only increases variable 40 and ignores any after...
  7. karinthefox

    The Journal I made doesn't work. Please, help!!

    Hello, everyone! I'd really appreciate if someone could lend me a hand with this issue. I've been following this tutorial to make a Journal for my game (my game isn't point and click but I think the tutorial can still be used). I tried contacting the person who made the tutorial but they...
  8. Variables to pick up when party order is changed

    Hi yall! I recently fell in love with this alt bust menu plugin and I had the idea that, since my game is only going to have one character playable at a time, I could add invisible actors to the party and make a sort of card menu. When a player uses the formation option and selects a "card" and...
  9. Trying to make Event HP variables

    Ok, hopefully you can follow me on this one, cause it gets a bit confusing. Right now, as you can see in the screenshot, I have a side shooter. It works good, but I'm trying to make it easier. I'm using GALVs Map Projectile Plugin, which allows me to shoot and be shot at by projectiles, with a...
  10. Eliaquim

    Declaring variables for better readability of the code

    Hi people! :D Well, it's me again with another doubt... In my plugin I have a lot of this: SceneManager._scene._helpWindow; SceneManager._scene._categoryWindow.currentSymbol(); Eli.Param.HelpWindows.menuText; Eli.Param.HelpWindows.etc; So, to keep the lines short, I have assigned these...
  11. Derex000

    Text Codes Not Working Within Script Variable

    Okay to summarise my problem I want to use text codes within the text generated by a variable script. So for example when I set Variable 1 to Script and I write the script as "She screamed,\\. he looked horrible!" I want that text code to be called so it pauses for a fraction of a second. Or in...
  12. DreamingUtopia

    How do I compare multiple variables?

    First of all, I'm new here, so I'm sorry if I'm in the wrong section of the forum! I'm currently making my very first game and I wanted to do multiple endings. I thought about setting variables that increase with specific dialogue choices so that the highest variable will determine which ending...
  13. Treckie

    Variables in Combat

    First of all: Sorry if I post this in the wrong thread, still kind of new to the world of forums. I am searching for a possibility to use variables in order to alter some stats during the combat. To put it simple: I am trying to make some kind of berserker-class, which uses rage. Every move...
  14. UnderYourCloset

    Terrax Lighting action key for on/off?

    I'm using Terrax lighting, and I figured out how I can make it look like a flashlight. Basically I wanna be able to press a key to turn it on, then press the same key to turn it off. I was experimenting with conditional branches but the problem is it only works if I have on as one button, and...
  15. Makai Object Variables

    Latest Version: v1.3 Hello all, first time posting here i think. Not a native English speaker here! So i'm a newbie in JS but i'm loving it and i created my own plugin for RMMV. It's called "Object Variables". Enables variables to hold infinite values (in the form of properties) Simplified...
  16. LawrenceindaSky

    YEP_Job Points to Variables

    So I was looking at the video by Yanfly and looking at the plugin description, there was no script calls or any examples to store it as a variable. What my goal is, is im trying to store it into a variable, and convert it to Gold. I have a number slider and stuff that works fine (Tested with...
  17. Uzuki

    What is the Script call to get the current inventory count?

    Hey everyone, due to some conflicting issues with some limit inventory plugins I've had to forgo using them in my current project, but due to the nature of how the game is supposed to be played, I would still like to limit how many items the player can carry with them. This can be achieved...
  18. DK

    Variables Range

    Name: Variables Range Author: DK Version: 1.0 Description: Allows you to limit the values of variables in the specified range. For example, you indicated that the variable 1 must be between 0 and 100, then you will not succeed in setting more than 100 or less than 0. Requirements and...
  19. Fitferfer

    Menu auto-closing when common event calls

    Hello! In RPG Maker MV I'm attempting to have a skill mastery system, where you gain points for every use of a spell. So using a spell would increase a variable by 1, and at 100 points a new version of it unlocks. I'm using common events to increase the variables in question, which works great...
  20. Parallax Panda

    Simple math with variables and script calls?

    Okay, maybe this isn't really Javascript? Maybe it is? I dunno because I'm a complete chump when it comes to programming (and math in general), but I think this might be the correct section of the forums to ask this. At least most people on this board probably know how to do what I'm asking...

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