variables

  1. Milena

    Unknown Scene Error with Variables

    I have made a simple variable like this: var milenaSystem = Game_System.prototype.initialize;Game_System.prototype._numbervalue;Game_System.prototype.initialize = function() { milenaSystem.call(this); this._numbervalue = 3;}then made a new variable check at scene map...
  2. Craig

    Yanfly Job Points Question - Gain at level up

    Hey guys! I know next to NOTHING about JS, but was wondering if someone could help me with Yanfly's Job Points plugin. I know you can change the parameters to only give JP at level up, but I don't know the correct variable name for what I am trying to do. I would like each actor to gain 100 JP...
  3. Access Actor Variables...

    ... Dont look at me like that. I probably missed out something important, but how do I access Actor Variables? gameActors.actor(1).level   => Wont Work this._level   => Wont Work actor.level   => Wont Work I probably missed to link the variables to something, but I have no idea to what I...
  4. BloodletterQ

    Finding a Multiple in a Variable

    Hey everyone. Wondering how I can find multiples of a certain number. IE: Setting a variable to go up every five levels for instance.
  5. Roll Modifiers

    Question Level: Hard How do I add/take away roll modifiers from my variables? (Gamble advantages and disadvantages) I.E. : 1 ~ 100 roll I need to roll over 25 to win but I need a +10 modifier to increase my chances. :P
  6. Milena

    Own distinct variables

    I want to declare my own variables. In ace, we can do this via Modules. How can I make this in js so when I call certain variables, I can just say for example: var overdrive_meter_start = Milena.overdrive_value; and so on? I want this to be the variables that would receive the values from the...
  7. Syndicate

    RPG Maker MV - Switches, Branches & Variables [Basic]

    RPG Maker MV, Basics Tutorial! In 15 minutes I run through the available to download demo and briefly explain how a switch, variable and conditional branch works within RPG Maker MV. Make sure to download the demo provided to try for yourself and learn how it's all done! DEMO DOWNLOAD...
  8. Jory4001

    [RMMV] Script for Event and Actor Map X,Y

    I looked through the Script Call Equivalent post and I did a few searches and didn't find the whole answer to what I was looking for. I found $gameMap.regionId(x, y); on the Script Call Equivalent page, but I need to know the variable of the Actor's Map X/Y as well as getting an Event's Map X/Y...
  9. Lakaroth

    Store mouse coordinate XY in variables [Solved]

    Hello there i'm trying to store in 2 varabiles the XY mouse coordinate, something like that, but i receive result as Zero, they are the wrong variable? Also, how can i identify the "Mouse Press" button? I need that in order to define some clickable areas, like a menù in pictures. Best. EDIT...
  10. $game_variables bonding

    OK, I don't know what is happening. Even with a new project, after copying an array with another array they bind together and cant modify one without the other being effected.    def ea_test       test = [0, 0, 0]     test2 = [0, 0, 0]     test2 = test #<<< Problem?     test[0] += 1    ...
  11. Joronjo

    Help storing a string in a variable

    I've been stuck trying to store text in a variable. I originally tried doing it directly through the script editor but i messed up the syntax (i'm still really rookie when it comes to Ruby/RGSS3 related things). Since that didn't work, i tried to go for a common event to store the information...
  12. Rikifive

    Single Brick or Multiple Pebbles - Which One is Heavier?

    Hello everybody, I would like to ask what would be better for performance? -> A fully transparent window with screen size (664 x 504), where everything is in one refresh method and it's updating when one thing in it changes or each frame when needed ~ OR ~ -> Fully transparent windows with...
  13. Variables help

    Hello everyone, having some trouble with variables. Specifically, how to change variables in battle. I have a neat mechanic where the main character changes shape when she comes in contact with an element (plants turn her thin, rocks turn her bulky) based on the number of a variable and that...
  14. Kes

    Help getting a variable to display text instead of numbers

    In my last game I used Todd's difficulty selection script.  For my new project I am, for various reasons, changing to Bloodmorphed's script, which can be found here.  I would like to repeat a mod made to the old script in the new one.  I set out below what happened previously in case that helps...
  15. DrakeLovesNekos

    Help with variables - Time related events and timed variables

    The other day, I was searching for a day, night, clock, and calendar system without using scripts. Thanks to the power of the internet, I found what I was looking for. To simply put it, I just basically set variables as seconds, minutes, hours, days, etc. But what I want to do is have "timed"...
  16. Event colliding with another event

    Hey! I'm stuck trying to solve a problem. In my game my character can casts spells on map and I'm trying to make it when the spell event and enemy event collide they both dissapear. I thought of solving this problem with using control variable -> game data -> map ID but it still doesn't work...
  17. Help with PK8's Self Variables

    Hi, so I've been trying to use PK8's Self Data Suite to tag a handful of events with simple self-variables. I wanted the game to be able to convert some of them to normal variables, use them, then over-write the existing self-variable with the new number. My problem is I know very little about...
  18. Variable Help

    Hi! I'm having some trouble forming 2 events that involve the use of variables. Event 1: This is the standard healing event. What I want is for the price of healing to equal to an actor's level multiplied by the standard cost of healing. So, for example: If one specified actor's level is 10 and...
  19. _Shadow_

    Variable or swithces? Best practice advice focused on performance.

    So, let's assume I wanna make a system that will decide something, according to some things that occur. Let's say we got 11 Events. There might be 3 things possibly happening to each of them.  What happens to the first, will determine what happens on the second. What happens on both first and...

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