Latest Version: v1.3
Hello all, first time posting here i think. Not a native English speaker here! So i'm a newbie in JS but i'm loving it and i created my own plugin for RMMV. It's called "Object Variables".
Enables variables to hold infinite values (in the form of properties)
Simplified...
So I was looking at the video by Yanfly and looking at the plugin description, there was no script calls or any examples to store it as a variable. What my goal is, is im trying to store it into a variable, and convert it to Gold. I have a number slider and stuff that works fine (Tested with...
Hey everyone, due to some conflicting issues with some limit inventory plugins I've had to forgo using them in my current project, but due to the nature of how the game is supposed to be played, I would still like to limit how many items the player can carry with them. This can be achieved...
Name: Variables Range
Author: DK
Version: 1.0
Description:
Allows you to limit the values of variables in the specified range.
For example, you indicated that the variable 1 must be between 0 and 100, then you will not succeed in setting more than 100 or less than 0.
Requirements and...
Hello!
In RPG Maker MV I'm attempting to have a skill mastery system, where you gain points for every use of a spell. So using a spell would increase a variable by 1, and at 100 points a new version of it unlocks.
I'm using common events to increase the variables in question, which works great...
Okay, maybe this isn't really Javascript? Maybe it is? I dunno because I'm a complete chump when it comes to programming (and math in general), but I think this might be the correct section of the forums to ask this. At least most people on this board probably know how to do what I'm asking...
I'm using a plugin"Self Switches & Variables (YEP)" I'm curious about this. How can we use this effectively?
-plugin Commands-
SelfSwitch Map x, Event y, Switch z to true/false
SelfVariable Map x, Event y, Variable z to 12345
The command above is the switch of the event on that map, the command...
Hi. So it took me a couple of attempts to get a time of day system going, but I'm having an issue where the tint colours don't update when altered.
When I used the debug on the game, it showed that instances of control switches from the first failed attempt are 'ON'. The thing is I cannot for...
Heya internet!
So, I've been using RPG Maker MV for a project of mine. However, I suck at programming menus! :kaocry:
I did a post somewhere, and they said I'd probably need a plug-in, so here I am!
My game uses some really important variables to track stuff done in-game, things like Morality...
I am very deep into developing an RPGmaker game. I am really starting to build ALOT of stuff around switches, self switches and variables.
Just to be clear, do switches, self switches and variables ever reset themselves for any reason? Or are all switch and variable changes saved in the save...
Hi all,
I've created a passive state which I want to activate when the player performs poorly on SRD's Timed Attack Core mini, but I'm having some trouble with the syntax for checking the variable.
The Timed Attack variable stated in the help is
$gameTemp.tas_power
and the example given for...
Hi! I'm currently using RMVA to make my game and I know this japanese script that allows to save the set variables after closing game, but, can I do the same with switches?
Thanks!
Actor Switches & Variables v1.2
LordValinar
Introduction
With RPG Maker MV, switches and variables are globalized - saved within the $gameSystem object. Well there might have been times when you or I required personalized switches/variables to the actor themselves (Races? Gender? Corruption...
!! UPDATED (Working now: Will attach completed plugin in appropriate section)
-Original post:
So I'm not sure if this should be here or in plugin requests. Basically I wanted to see if anyone could help me as I try to create a plugin that adds "new" functions assigning switches / variables to...
Hi there everyone.
I recently got this script for my project (which is on VX Ace) https://forums.rpgmakerweb.com/index.php?threads/keyboard-text-input.36828/
The only problem is, despite reading the posts in the thread, I'm having a hard time understanding something.
I'm wondering if any of...
So, I’ve been dealing with this problem for a pretty long time, and I literally *cannot* find any tutorial. I want to create raindrops, and I created a common event, containing the images and inner processing of the raindrops.
Now, my biggest problem is that I *do not* know how to use variables...
Do your characters feel lonely even if they are accompanied? Are you lost, with no hints of what to do? With the Talk To Follower system, no more! Unless your follower is also lost, but at least you are not alone.
Warning: This system mostly requires a "Turn Around" system. You can use...
Alright, so I'm trying to keep track of how much the player has bought from a shop in my game, y'know for stuff like "every 100 purchases you get a free potion!" but I'm not quite sure how to make it keep track of what the player's bought. (Aside from possibly brute forcing it by making a...
Currently, I'm trying to make a date and time system, much like that in the Persona games, and found out that using the script section of variables, I can easily make variables into string variables as some people probably know pretty well. The problem is, I can't make conditional branches that...
here is what i've made so far with some help, but it doesn't work, i was wondering if anyone could tell me what i've done wrong. my goal is to get it to fill empty vials with water vials, and if it goes over 99, it will stop without removing all the empty vials you have. currently it doesn't...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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