1. Featherbrain

    (MV Conversion) MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc

    Original Plugin: Now For MV! Introduction With permission and at the request of several others in the original thread, I am publicly releasing my quick-and-dirty MV...
  2. MushroomCake28

    MUSH Audio Engine - Spatial Audio/Voice Acting/New Channels/etc.

    MUSH Audio Engine [v.1.06] by MushroomCake28 Download link: Introduction This is my core plugin that revamps the existing audio in RPG Maker MZ. It is the first in a series of plugins that will aim to improve the audio in RPG...
  3. Mr-Toyblock

    State that affects damage variance of all of an actor's attacks?

    Hey guys, sorry if this is obvious, but I tried to look for something similar, but maybe I'm just not good at looking for things lol. But yeah, I'm trying to create a state that affects the damage rate of all of the affected actor's attacks (physical/magical/certain) to either do -10% to 50%...
  4. jaypee

    Attack Variance bug?

    Hi guys currently doing some damage database work and one of skills I have for setup is the normal attacks currently have 4 types of them apower - (a.atk * 4 - b.def * 2 ) , add state attack 130%,  variance 20% bpower - (a.atk * 4 - b.def * 2 ) , add state attack 145%,  variance 20%...
  5. Milennin

    Variance in damage

    When making or playing an RPG, how much variance do you like to see with your attacks or skills? Should every attack deal the same amount of damage at and against the same numbers, or do you like to see some (or a lot of) randomness in the outcome of your attacks? Should the amount of variance...
  6. bgillisp

    Battle Control Script (Version 0.3 Released 9.29.2015)

    Battle Control Script, Version 0.3 by bgillisp Introduction This script is intended to allow the designers to better control how little details in the battle system is applied, without having to tweak the damage formula or have different damage formulas for every skill. Right now it is in a...
  7. S.Court

    Ignoring guard command and variance in a portion of damage formula

    Hello everybody, I have a doubt, I'm trying to create a group of attacks with the "curse element" basically they are attacks which has a chance to make 9999 of damage, at least the target has certain state which nulify this posibility (it'll make damage still, but it won't have a chance to make...
  8. Limiting variance to only under 100% fluctuation

    So, with variance in skill formulas, the effect applies both ways for a successful usage: You will either hit higher than the base of the formula (over 100%) or lower than the base(under 100%). What I would like to do is prevent skills from going over 100% in output from variance, and leave...

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