variations

  1. ICF-Soft

    ICF-Soft Skill Core

    ICF-Soft Skill Core - Version 1.00 by ICF-Soft Introduction This plugin allows to give skill costs, conditions and skill variations. Features Custom skill conditions. Custom skill costs. Skill variations. How to Use It needs ICF-Soft Main Utility to work. Like other plugins it works...
  2. ICF-Soft

    ICF-Soft Enemies Core

    ICF-Soft Enemies Core - Version 1.00b by ICF-Soft Introduction Add different variations to enemies that can affect traits, hue, image, exp, gold, name, etc. You can also add classes for them with traits. Plus you can give more conditions to enemy actions and add actions to classes and...

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Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?

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