varying effects

  1. The_Black_Knight

    Varying damage based on Absoprtion Barrier

    So, I have no idea how to do this at all. What I'm looking to do is to increase or reduce the damage of certain skills depending if they damage hp or barrier. By default most skills always strike damage to barrier, until it runs out. I would like to further specialize skills to anti-barrier and...
  2. Rink27

    Skills with Varying Effects Depending on User

    I am interested in having a skill(s) whose effect varies depending on the user. These skills are executed via items used in battle. Example: "Book of Fire" (Consumable Item) If Mage: Cast a fire-like spell to inflict damage. If Cleric: Heal party by 40% I can't figure out how to event...

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woootbm wrote on TheAM-Dol's profile.
On your last stream you were talking about dev's who remake or remaster the same game rather than moving on. Does this happen a lot? Me and Tony were thinking of covering a game that did this. We're baffled by the idea and wanted to investigate the game.
...Damn it has been a hot minute since I was here. How y'all doing, how's life been?
Figured I would make some edits of the enemy art pack I use (Made by SeraphCircle) and I regret my decision xD

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Posted a couple more DEMO videos based on my current experiments. A longer one for my turn-based movement experiments and a super short one for the very early experiments with turn order display and turn indicator. I will post links below for anyone interested in seeing the not very pretty experiments. Progresses!
Since cats love to walk across keyboards...what would an entire RPG where all the text was written by a cat walking across the keyboard look like? Prepare for the adventures of the hero aaaaaaaaasddfghyuyhju878uiop;'[p0ol,m

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