1. cheef

    (VictorEngine) SV Battlers failing for actors, working for enemies. [Solved]

    Hello, I'm using Victor Engine to try to apply custom animated sprites. I've read the "help us to help you" thread and have tested this by Playtesting the game, not a Battle Test. Scripts used - VE Basic Module: [page] [script] VE BattlerGraphicSetup: [page] [script] Currently my sprite...
  2. BunnyNubNub

    SFonts Resources?

    looking for some fonts that are obviously to be used for Victor Engines SFonts; preferably pixelated so I can finally rid myself of the blurry/antialiased look to my pixel text. mainly looking for someone to possibly help revive an old thread regarding the perfect font, which can be seen here...
  3. Vis_Mage

    [VX Ace] VE Materia - Tweak to AP

    Howdy! :kaohi: I'm wondering if anyone could help me out with what I hopefully believe is a simple script edit to Victor's Materia script : https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/materia-system/ By default, the materia gains AP upon defeating foes. I'm hoping to change it...
  4. buddysievers

    VE - Dragoon Jump crashes game

    Hi and hello there, i wanted to use the Dragoon Jump skill in my game which should be able to optain through Victors plugins and his tutorial. The problem is even in a vanilla project with 100% correct setup it crashes the game with this message: TypeError targets.forEach is not a function...
  5. Oscar92player

    [SOLVED] [YEP][VE] Victory Aftermath Level Up & SFonts issues

    Hello, everyone! As you know, there are some plugins made by Yanfly and Victor that has incompatibility issues; some of them are serious, and others only needs little arrangements. This issue is like this last one. When I use the YEP Victory Aftermath Level Up (Add-on) and Victor's SFonts...
  6. Victor Engine Fog troubles

    Hey all so I'm trying out this VE Fog and Overlay script (I just love VE) But it's just not working. I have put the Fog Image into a seperate Fog folder in "Graphics" and in the Map Tag I have: <fog effect> id: 10 name:"FogVE" opacity: 100 </fog effect> <fog move 1: 3, 0> But there just isn't...
  7. Damaris

    Galv's Magic Shards + VE-Materia System

  8. Michael Caiola

    MC's VE Throwable Objects/YEP Battle Core Engine Patch

    VE Throwable Objects with Yanfly Battle Engine Core Compatibility Patch v1.02p Victor Sant, Michael Caiola Introduction Victor Sant's Throwable Objects is quite an amazing plugin that adds thrown objects like arrows, bullets, boomerangs, bombs, and shurikens to RMMV's battle...
  9. Oscar92player

    YEP Victory Aftermath + VE Battle Motions compatibility plugin?

    Hello everyone! I'm looking for a compatibility patch for this two plugins: YEP - Victory Aftermath VE - Battle Motions I need a compatibility patch for them because, when the battle has finished, the Victory pose for the SV actors it's bugged. It's like they are trying to perform...
  10. hellaciousseer

    VE_BattlerGraphicSetup not working

    So I'm working on a fan game revolving around certain people in real life, as weird as it sounds, and I want to use static graphics for my fighters when they are in battle. I drew my own and used a plugin to make it so my fighters would appear as these bigger, motionless drawings. All was going...
  11. SWAMPFOOT9000

    VE_BattlerGraphicSetup for front-view static battlers?

    I can remember how in VXace, there was a script by Victor called "Actor Battlers." This script would allow you to display static battler images for the actors in battle. You could also change the alignment so that they would display near the bottom of the screen horizontally. (Similar to...
  12. VE animated battlers, where to find?

    I am looking for the script to animate battlers in victors engine, more specifically "VE | Animated Battlers". I have looked on his normal downloads and they have been blocked due to popularity (dropbox is dumb). Past that I have checked google docs where many of his scripts are available but...
  13. RagoxHatena

    Victor Engine - Animated Battle

    Hi, I have problems with VE's Animated Battle, everytime I load up my game, the main menu loads perfectly fine, but whenever I load a safe file, it gives me this : 'undefined method '>' for nil:NilClass'. I figured that the fault was in this piece of code (I put the problem between brackets...
  14. Genocidal Dave

    Victor Engine - Skip Battle Log (I need a bit of help!)

    Hi there! I want the script to keep ignoring the "X takes Y damage!", but I still want to be able to see the impact of the attack. Is that possible with this script, or will I need a different one? If I put VE_HP_DAMAGE_MESSAGE to false, it ignores both, but if I put it to true, it shows both...
  15. HumanNinjaToo

    [ACE]Error with VE Animated Battlers

    I'm getting a strange error message when I enter battle for the second time. I have an event set up to engage a battle. I activate the event and the everything goes fine. When I activate the event a second time, I get an error message. This is the line it takes me to within the Animated...
  16. Ghostsniper64

    [VX ACE] Victor's Animated Battles Question

    Hey guys, I'm using Victors Basic Module, Victors Animated Battles, and Victors Actor Battlers in conjunction and they all work flawlessly together(along with Holder's animated sprites); however I've ran into a snag with a script I use to change party members while combat is still going on...
  17. Genocidal Dave

    Victor Engine - Damage Popup in the corner?

    Eh, hi. This is kind of weird. I was testing out a battle and this suddenly happened. I thought this was just a glitch, but it's happening over and over in other encounters too. Are there any scripts that interfere with Damage Popup? If so, is there any way of me keeping them and removing the...

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I am a complete fool. I went through the trouble of making a clone sprite and setting up a system to have the characters flash, when it turns out - I never noticed that the "._mainSprite" was the actual bitmap being used. I'm happy since that makes compatibility easier, but I also want to scream.
Synchronizing bust and sprite expressions! Plus using a phone behaviour :kaopride:

Long gif tho, let it load first :kaoswt2:
Wondering how to force a Save State in VNMaker with a name and how to call it with a scene event in order to double check if this Save State exists or not. Phew... Leaving breadcrumbs for chapter DLCs to pickup would be more than half the fight in order to finish this visual novel :LZSsad:
Making games is the only thing I'm good at. Real talk.
So, uh... where's the RPG Maker MZ update with the MV animation system? Is there a release date confirmed?
Also I'm kind of brave enough to admit this. I... I have a crush on Sephiroth.
Please don't call me anything offensive. I'm naturally crazy.

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