1. Lord Vectra

    Counter Attack Effects

    I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do. Ideas Subtract X damage from the first hit and then counter Reflect X damage from first hit and then counter Subtract...
  2. Lord Vectra

    State Name Cycling

    So do you know how XP shows only one state on enemies and actors alike? I know the state icons script exist, but I want to keep the [State Name] but have it cycle through all of them. There is this script by Atoa that does something similar but does it for the state animations instead. I would...
  3. Lord Vectra


    We will discuss villainology. The idea of villains, what makes them good, and what makes them bad. After reading this, I want to know your thoughts on villains and what you think is the true villainology or even if you think there isn't. It's mostly personal belief, but I'm sure through...
  4. Lord Vectra

    Side with the villain?

    As we know in most games, there is the hero(you), the person you side with, and the one you side against (usually the villain). How do people feel about having the ability to side with the villain or even go against both parties? I plan to do this in my project allowing all three options (for...
  5. Lord Vectra

    Too many skill choices?

    Is there a such thing as too many skill choices? There are some things I love about databasing... and skills is one of them. Currently I have roughly 454 skills. Now, you don't have all 454 skills but if a player had, like, 100, would that be ok? Asking because I am redoing certain parts of...
  6. Lord Vectra

    Can a game have too much lore-driven quests?

    I ask this because I sometimes hear the complaint of "[enter game name here] is too big." Let's assume that the lore is given to you perfectly; there is no lore dumping or any extremely vague lore. So, for example, in my current Project, World of Chaos, every quest usually has some quest and/or...
  7. Lord Vectra

    Continous HP Drain

    Hello, this is Vectra, the Master Eventer. Recently, I've been asked about this from a friend and I thought: "Why not show everyone else once I'm done with the demo." Just so you know, this can also be done for Mp Drain, Atk Drain, Defense Drain, etc. All but TP since there is no way to...
  8. Lord Vectra

    How to inflict a state to user and target at the same time.

    This does not require eventing.   This is how you do it. State 1 = State to Target State 2 = State to Caster   b.add_state(1); if b.state?(1); a.add_state(2); else; 0; end; damage formula   There you go   :D   If you want it to be done by chance, I suggest using this: Let's say you...

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