CGMZ Vehicle Encounters
By: Casper Gaming
Last Update: 9/15/2020
Latest Version: 1.0.0
This plugin lets you have encounters on the boat, ship, and airship. It allows for custom encounter steps, battlebacks, and encounter lists per vehicle. You can also turn vehicle encounters...
CGMZ Vehicle Landing Restrictions
By: Casper Gaming
Last Update: 9/8/2020
Latest Version: 1.0.0
This plugin allows you to restrict where vehicles can land/dock based on a region. There are separate restrictions on a per-vehicle basis.
Restrict boat from landing by region...
I want my char can only on/off from the vehicle on specific location (e.g. dock)
and cannot land somewhere else on the maps beside the dock.
Can you help me?
And maybe, to make everytime I want to ride the vehicle, i have to pay to the guard first.
Sorry, if my english so bad, hope you...
Resource Type: Charset (bigger than 48px, preferably 96px). If making up and down animation is too hard, it can be only right and left.
Maker Format: MV
Description: A fantasy wagon designed for travel. I doesn't have to have animals attached, just the animated wagon moving.
So i am looking for a way to change the vehicle sprite when boarding and getting off a vehicle.
I have a boat image as the standard boat vehicle. I also have another image of the character standing on the boat.
Using a common event i can change the boat image using
Switch: 0001 Vehicle...
Any way to count steps when a player is in a vehicle?
I have a day/night cycle based on Player steps that works when Player is walking around.
But when the Player gets in a vehicle, turns out, the game doesn't count its movements as steps.
Any plugins or something for this?
I am not sure how one would do this, but I found a (commonly used) formula to make a boat able to work on land and not on sea, making way to use a car sprite and effectively making a car. That said, it can also drive on the sidewalk, and that isnt something I am wanting. SO, is it possible to...
I successfully could create tracks that can only be traversed with a minecart (a reskinned ship-vehicle) but also crossed by the actors at certain tiles, by using Yanfly's AreaRestriction and VehicleRestrict plugins.
Now, what I need to accomplish is to have the minecart-vehicle disappear after...
How do you create a two tile vehicle?
The carriage, for instance, has two tiles (the horse and the carriage). The default mode has only one tile, meaning that either the carriage or the horse is going to be animated.
How do you make sure that both the front and back of the bus is on the...
So I have RPG Maker 2003, and I'm trying to replace the boat sprites with bus sprites that i found, and the creator said anyone was free to use.
I made them 256 color png files, but i don't know what size it should be.
And I can't script...
I was searching quite a bit long without success for good Airships for my RPG MAKER MV game now. Unfortunately I am a total desaster when it comes to drawing and painting. A stickman is the only recognizable thing i can draw.
Can someone provide me some links or if a creative ghost...
For anyone trying to use land vehicles in their game, I realized there's a very simple way to get the same effect as the built-in vehicle feature without any scripting in just a couple event pages.
Page 1 is the idle vehicle without anyone driving it. Activating it plays a little animation of...
I've noticed a total lack of vintage car sprites, so here's a charset of the original 1913 Model T in eight colors to fill that gap. Pretty happy with how they turned out. They're free to use for non-commercial games. For commercial games please contact me and we can work something fair out. I...
This system is somewhat complex.
For this reason I did not write a tutorial, I just created a demo to be analyzed.
In this example there are 5 vehicles of each type:
5 terrestrials (Boat converted to land)
5 water vehicles (Ship)
How it works:
Each vehicle is a map event that...
I have made custom sprites for the ship so that it looks like my main character is swimming. I managed to make the "get on vehicle" smooth, so the vehicle and player don't show at the same time. The issue is when the player gets off the vehicle. The swimming player (vehicle sprite) is...
I'm having difficulty trying to make sure my battle BGMs and Battle Backs work correctly once the player has access to the Ship, because I don't want the wrong Battle Back or BGM playing in the wrong area of the world map. Before the player had the Ship, I simply controlled...
Forgot that I made an account here since so long ago that it took a while to remember my details... and this is my first post.
The game I'm making is military-themed with bits and pieces of steampunk; there will be tanks (thanks to William Couillard's Land Vehicle script) and I have a tank...
I just saw in a manga an interesting mechanic - setting up a stationary teleport beacon that one can go to no matter where one is in a dungeon. I think it'll work with a similar setup to how I did my airship transition.
Ooh what if you could set up multiple beacons and choose from a list of the beacons you set up?