victor atb

  1. Common Event Conditional Branch Switch off script call not working?

    I'm using Victor's ATB Script, and I'm wanting to make a Common Event where there's a switch, and when said switch is turned on, the ATB is set to 'Active' mode. And when its off, its set to 'Wait(semi-wait)'. (Like in the Final Fantasy games.) However, I've been trying everything, and for some...
  2. Victor Active Time Battle system bug

    Ok, so I set the 'VE_ATB_ESCAPE_TYPE' as key, and for some reason, when I press L and R (Q and W) while in battle to test out the running away being set as key, this error appears. Does anyone know how to fix this? I've seen some people get this error and they haven't found a solution.
  3. Robert Trent

    [VXACE] Neon Black's Victory Results/Aftermath compatible with Victor Engine

    Hi everyone, I got a little of a problem with Victor Engine Battle System and Neon's Black Victory script. At the end of battle, I get a fun bit where the Commands window is opened adove the victory window, showing the battle commands (Attack, Items etc) and that's quite annoying as sometimes it...
  4. Robert Trent

    Enable/Disable Battle Commands in Victor Engine

    Hi everyone here. I am using Victor Engine as battle system for my project and now in the process of creating some sort of tutorial to explain different commands during a battle (such as attack, defende etc), and I would like to know if there's a way to disable a command via script (e.g...

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